While i agree with this declaration in some ways, i feel like people critcising them are not really critcising the lack of exclusive indies, but their lack of investment on it in general. Looking back at the E3 event, for example, microsoft and sony took their time to talk about indies games in particullar, showing one by one, explaining what them are about. Nintendo made a montage with a random music behind it.
The result is that in nintendo plattaforms, indies games sells less, even considering the 3DS. What people here are really criticising is that nintendo refuses to trust developer outside them with a goood chunk of money and promotion to bring good content for theirs plattaforms. They are not really saying:"nintendo should do this because will make me more likely to buy theirs hardware". They are saying:" nintendo should do this so developers would be more open to bring exclusive content to them, and so, creating good third party relationship, thing that they need desesperately". Is more people trying to make nintendo been so different for reasons that most of us not understand than disagreeing with them.
Meanwhile, there are a lot of problems that i believe that lack of investment is causing. Hard to use eshop, half assed crossbuy, difficulties releasing games in various markets, no cloud saves, no gifts, slow servers for download in general, small internal HD and limited compatility with anoter storages option (no usb stick, no memory card, no internal hds, no external HD without external charge), limit of uses in demos. All those are glare omissions that make really hard for people to choose your hardware to buy indies. The only way to solve most of these issues is to put money on it. Others demand a change of policies, like region lock and limit demo usage.
Lets see if the dena program can bring them back to the game.
"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."
Gunpei Yoko







