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Forums - Nintendo - Star Fox Zero does not require motion controls.

mZuzek said:
Nuvendil said:

The only Gamebad sections I have seen are the ones with the little drone robot which kinda makes sense since the little robot camera is first person (navigated with the sticks on the camera) while the ship is 3rd person.  Other than that the gamepad has just been for the aiming system thing, which is optional. 

Gamebad.

You're really pushing it, now.

Woops, typo my bad.  Fixed.



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Wyrdness said:
Kotastic said:

Yes I get that it's optional, but it can be like 3D World where some parts of the game require the gamepad gimmicks. That can easily transfer to SFZero where some parts are intended to be exclusively used for the Gamepad, and if you don't use it then it gets a whole lot harder.


The gamepad is just for aiming with out moving the ship otherwise the game will just play like any other Starfox game.

*sigh* you really don't know what I'm talking about eh?

https://youtu.be/oi6KUacWHGA?t=19m20s

I'm referring to situation like these. What if the Landmaster was behind the boss? How are you supposed aim without the gamepad? Are you just shooting blindly? Is motion control pretty much required for this? Something tells me that these kinds of situation a gamepad-less controller won't be able to handle.

Even if this part may be seemingly trivial, I'm worried that there'll be bigger issues in other parts of the game.



Kotastic said:

*sigh* you really don't know what I'm talking about eh?

https://youtu.be/oi6KUacWHGA?t=19m20s

I'm referring to situation like these. What if the Landmaster was behind the boss? How are you supposed aim without the gamepad? Are you just shooting blindly? Is motion control pretty much required for this? Something tells me that these kinds of situation a gamepad-less controller won't be able to handle.

Even if this part may be seemingly trivial, I'm worried that there'll be bigger issues in other parts of the game.


The camera will simply adjust to allow (e.g stay fix behind the landmaster) the player to keep firing and aim with the second analogue stick, like a more advanced version of Sin and Punishment.



It's kind of a shame that any type of motion control has become synonymous with crappy controls because of all the poor Wii shovelware.

There are subtle ways to use that enhance core gameplay, like Splatoon does, it's absolutely a better game and still is dual analog even with motion control, the motion just allows for an extra degree of aiming control not possible with dual analog alone. And really the amount of extra movement involved is very slight.

But people hear "motion controls" and automatically it's "great I have to be waggling my arm all around the place".



Goodnightmoon said:
DivinePaladin said:

Let's not get ahead of ourselves here. Splatoon's gyro controls are passable at worst and pretty damn good at best, but there's no real indicator of how often they're used, nor of how "fun" they are compared to playing it like a regular shooter. The people who use them aren't the ones who were shitting on them before launch, and the people who use them for Star Fox won't be the ones shitting on them now. 

http://gamingbolt.com/70-80-of-splatoon-players-use-gyro-controls-nintendo-reveals

Between 70 - 80% of players use the gyro in Splatoon

Huh. That's interesting, almost shocking at that number. Then again, the game was a hit with the casual crowd, so it's not completely outlandish that they just picked it up and played without caring to check settings. 

 

Regardless, my other point stands that you can't go and claim they're more fun despite them being used more often than not. 



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DivinePaladin said:
Goodnightmoon said:

http://gamingbolt.com/70-80-of-splatoon-players-use-gyro-controls-nintendo-reveals

Between 70 - 80% of players use the gyro in Splatoon

Huh. That's interesting, almost shocking at that number. Then again, the game was a hit with the casual crowd, so it's not completely outlandish that they just picked it up and played without caring to check settings. 

 

Regardless, my other point stands that you can't go and claim they're more fun despite them being used more often than not. 

Twin stick controls for shooters is terrible.



AZWification said:

This thread will probably get ignored and people will continue to bitch about Star Fox Zero, just watch!

I won't ignore this thread but I still think Star Fox is a quick cash grab uninspired upscaled N64 game with some little extra ideas thrown in.  Is it wrong to want more out of a frachise  in 2015 than just onrails shooter?



 

 

Cobretti2 said:
AZWification said:

This thread will probably get ignored and people will continue to bitch about Star Fox Zero, just watch!

I won't ignore this thread but I still think Star Fox is a quick cash grab uninspired upscaled N64 game with some little extra ideas thrown in.  Is it wrong to want more out of a frachise  in 2015 than just onrails shooter?

Yeah, you can tell this had a rushed development cycle.

Then again, Pokken Tournament looked like shit during its first trailer and looks pretty good now. Doubt Star Fox has enough time left though.



mZuzek said:
Cobretti2 said:

I won't ignore this thread but I still think Star Fox is a quick cash grab uninspired upscaled N64 game with some little extra ideas thrown in.  Is it wrong to want more out of a frachise  in 2015 than just onrails shooter?

Yes, it is.

That's like wanting more out of Smash in 2015 than fighting, or more out of Mario Kart than just racing.


Not really the same thing though. Those franchise have a limited scope of growth were as Star Fox can be anything. and we know it can as NIntendo have experimented with it.

Starfox has a story line.  You could build on that and make it more epic, kids would relate to the cool characters and new generation of gamers would fall in love with it as they connect with the characters.

I knwo peopel hate star for adventures but it had some decent bits in it.

I don't see why you can't combine the best elements of all the star fox games and turn it into an epic space quest with a moving story. 



 

 

It would be nice if it had better graphics, but what's wrong with it being an on-rails shooter. That's WHAT Star Fox is.

It's like complaining Street Fighter V is another "on rails" fighting game. Uh ... that's the point of the game play and where the enjoyment is derived from, I don't want a 3D Street Fighter game like Tekken is. That wouldn't be Street Fighter any more.

If having lower end graphics means they can make a profit from this game more easily (thus ensuring more Star Fox games) and a quicker dev cycle means this game gets the Christmas sales window to itself ... I think they made the right call.

It doesn't do anyone any good if they made a super high budget Star Fox game, but it woefully undersold and needed to be delayed 2-3 times for the graphics engine and ended up selling like crap because it came out at the tail end of the Wii U lifecycle. Then the franchise will be iced for a long time.