spemanig said: On the topic of games that scale up or down, it won't be that simple. I think many games will be like Smash 4. The handheld version will have exclusive features and the console version will have exclusive features. That will incentivize people owning both hardware variations. It obviously won't be the only thing, but it'll be part of the gimmick. Pay once for a game and have two different experiences. Like I said, games like Smash 4 and Hyrule Warriors are merely testing the waters for the future of all Nintendo games. I can't wait to see Pokemon under this model. It's going to truly be monumental. |
I don't understand why it's so difficult to scale games up and down. PC developers do it all the time, even with completely seperate GPU manufacturers and CPU manufacturers and wildly differing RAM configs. Heck even a smartphone game, if I'm making a smartphone game today I can't just make it work on the iPhone 6 ... it needs to work on previous iPhones, iPod Touches, iPad which has a different screen resolution and more RAM, etc. etc.
Virtually every development on the planet has to be able to make their game run on a multitude of different hardware, this would just be more of a case of Nintendo catching up to what everyone else has been doing for ages. There's very, very, very few development houses that have the luxury of working on one single platform with one fixed spec and nothing else.
Smash 4 is exactly an example of something Nintendo would want to get away from ... it's a tremendous development head ache to have to make two different versions of a game, a big waste of resources.
Also I doubt Nintendo is going to give you two experiences for free out of their goodness of their hearts.