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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18
SvennoJ said:

Great idea! Tip, stay small in the beginning, makes the jump sequence much easier.
Pretty hectic chase, I was glad to see the finish.

Yeah, the first parst part jumping along the chandeleers takes some practise, and being small makes it a bit easier indeed. After that there's really only one tricky part, I figured it would be best to have little chance of death, otherwise the jumping part at the start could become frustrating, while having a lot going on. So I thought there would be one tricky part; where you must let the Magikoopas break the blocks to jump up the purple platforms. If you thought it was hectic all around, I guess I succeeded!

I'm pretty satisfied with how it turned out, especially with the hall in the beginning being mirrored after going through the pipe, and how 'Kamek' is triggered to be where I want him to be. So, took a while, but pleased with the result.

Haven't been playing much last week, besides finetuning and uploading this level, but I should be able to play some, and your new levels of course, again tomorrow. So everyone, prepare for a rain of Stars from me tomorrow (likely)



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I made one as you know, and I agree thing it's good for is gathering Stars. It's around 30 now.

@ mike: Hard to recommend one. Personally I still think "Chimneys of Mushroom Factory" is my best, but it doesn't get much traffic and lags in the amount of Stars so obviously the general audience seems to disagree. "Chief Wiggler's Icey Cave" has been the most popular of mine, with both most players and attempts as well as most Stars.





My brilliant plan in Svenno's level didn't work, it just keeps hopping around, I even waited a hundred seconds...



I made my 3rd level. I also plan on playing your levels soon, guys. Not all, but many of them.

This one is called hurry... I suggest you hurry.

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S.Peelman said:


My brilliant plan in Svenno's level didn't work, it just keeps hopping around, I even waited a hundred seconds...

You have the right idea, the coins give away how many you need in there. One extra might still work but overload it and it won't work anymore. The right amount works every time though.

Btw I don't see the Clown car in the top there, He should be between the two barriers at that stage in the level. You forgot a step :)



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P-Switch Hitch'n Rides!
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My newest level, if someone wants to try it.
I will check back later to see if anyone has comments. :)



Up to 2 checkpoints and stacked power ups are coming on November 5th http://www.eurogamer.net/articles/2015-10-27-super-mario-maker-update-to-add-mid-level-checkpoints-new-levels
Also new pre-made levels and a official maker's section.

However no time limit increase, which is the biggest hurdle in puzzle levels. The password checkpoints actually work better as you restart with a full time limit. Nothing about better sorting for the existing levels either.
Kind of a minimalist update if you ask me. level size increase? new power ups? keys? more doors? new enemies?

Checkpoints are great for super hard levels anyway. I wonder if there will be a lives limit with them.



SvennoJ said:
Up to 2 checkpoints and stacked power ups are coming on November 5th http://www.eurogamer.net/articles/2015-10-27-super-mario-maker-update-to-add-mid-level-checkpoints-new-levels
Also new pre-made levels and a official maker's section.

However no time limit increase, which is the biggest hurdle in puzzle levels. The password checkpoints actually work better as you restart with a full time limit. Nothing about better sorting for the existing levels either.
Kind of a minimalist update if you ask me. level size increase? new power ups? keys? more doors? new enemies?

Checkpoints are great for super hard levels anyway. I wonder if there will be a lives limit with them.


Vertical levels should be a thing too.  

Increasing level size may be an issue if they don't increase the number of blocks/enemies/etc. you can place in a map.  It would be neat to have multiple sub levels, too.  

I was also kind of hoping they would have had the fire flower able to melt ice (and ability to place objects into ice) like in SMB3.  



Well those are great news, nintendo does listen to what we want



                                                                                     

spurgeonryan said:
Well now I saw a water level auto play and was impressed again. Played a lot today. Shadownins unbeaten water level took most of the time.

I asume you mean my first water level I recently deleted the 3rd one in anticipation of cheack points since it only had two stars.  In each one  I just added a diffrent path the third one has a sub area mase so I wonder if I can add two ceack points.  Mario Can't Die 6A89-0000-0096-48D1 is my highest ratered course, but of course it is a simple course not much to it and I think all my other ones are better.  I love Super Maro Bros 3 48E3-0000-00A0-9FC3 I made a fun easy course.