SvennoJ said: Great idea! Tip, stay small in the beginning, makes the jump sequence much easier. |
Yeah, the first parst part jumping along the chandeleers takes some practise, and being small makes it a bit easier indeed. After that there's really only one tricky part, I figured it would be best to have little chance of death, otherwise the jumping part at the start could become frustrating, while having a lot going on. So I thought there would be one tricky part; where you must let the Magikoopas break the blocks to jump up the purple platforms. If you thought it was hectic all around, I guess I succeeded!
I'm pretty satisfied with how it turned out, especially with the hall in the beginning being mirrored after going through the pipe, and how 'Kamek' is triggered to be where I want him to be. So, took a while, but pleased with the result.
Haven't been playing much last week, besides finetuning and uploading this level, but I should be able to play some, and your new levels of course, again tomorrow. So everyone, prepare for a rain of Stars from me tomorrow (likely)