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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18

^ Or they could simply allow cross over use of items. Perhaps with a warning when changing styles. Switching styles will break levels anyway. Might as well allow the out of place sprites in different styles so things don't simply disappear. Kinda sucks Amiibo features only work in the original style.

It would be quite cool to be able to mix styles and abilities within the same level. Transport pipe from one style to a different one could make some interesting levels.



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^^
That's also possible.

Played your newest level. Great idea, with equal execution. Needed quite some tries though, because I was stumped a couple times wasting too much time. Don't know if I did the rooftop part correctly though. It kind of looks like you need Yoshi, but as far as I'm aware it's impossible to get him up there so I let myself take damage while throwing the trampoline forward and using the post-hit invincibility to reach it in time and jumped to the tower. Well, it worked .



Here's "The Lost Temple of the Vines". A longer level, labyrinth style with mild puzzles.

My previous level, which I thought would be harder than my usual ones, actually turns out one of the easier ones going by completion-rate. Funny how that works out, but in any case I expect this to really be a little harder than usual. The other idea I have will be a bit easier again. There will probably be some trail and error, and the timer can be a bother, but for those that can't be fast enough, there's always the hidden alternate path. Original SMB style, for one it really makes those vines 'pop' and giving the best opportunity to 'hide' the goalpost and castle, but also because the player can't pick things up, giving an extra layer to the puzzles.



ID: D82C 0000 00A6 8E9D



S.Peelman said:
^^
That's also possible.

Played your newest level. Great idea, with equal execution. Needed quite some tries though, because I was stumped a couple times wasting too much time. Don't know if I did the rooftop part correctly though. It kind of looks like you need Yoshi, but as far as I'm aware it's impossible to get him up there so I let myself take damage while throwing the trampoline forward and using the post-hit invincibility to reach it in time and jumped to the tower. Well, it worked .

Thanks. Yep taking Yoshi is the correct way. (You pick up the trampoline from the present with Yoshi, first item you see when discovering the castle, to stack on the one from the past which you can collect by climbing up the vine. Then Yoshi can get enough height to jump on the bridge, and both trampolines 'end up' in the present again)

There is an alternative solution. The little bombs reset, yet the damage doesn't. You can clear the blocks in the tunnel with spin attack (or bombs). Then you can let them walk to the right, pick them up to clear a path to the right tower and tunnel through. Time is tight though, I wish you could remove the time limit.

I raised the tower height so you can't simply glitch run, but I didn't want to raise it so much you can't see the top and need to ditch Yoshi to get there. Better camera control would have helped, I'm not a fan of blind jumps. Anyway a risky move paying off works too :)



S.Peelman said:

Here's "The Lost Temple of the Vines". A longer level, labyrinth style with mild puzzles.

My previous level, which I thought would be harder than my usual ones, actually turns out one of the easier ones going by completion-rate. Funny how that works out, but in any case I expect this to really be a little harder than usual. The other idea I have will be a bit easier again. There will probably be some trail and error, and the timer can be a bother, but for those that can't be fast enough, there's always the hidden alternate path. Original SMB style, for one it really makes those vines 'pop' and giving the best opportunity to 'hide' the goalpost and castle, but also because the player can't pick things up, giving an extra layer to the puzzles.



ID: D82C 0000 00A6 8E9D

Great level, love the hanging bridges! I did die trying to pick up shells lol. I've been playing smw style too much. I also missed the bridge after the gears, yet then I took a completely different path through the level to get the sock, fun! Actually I lost the sock the final attempt as well by jumping slightly too high. With some further careful jumping it was still possible to make it the rest of the way, thanks to the well placed vines :)
Checking it out further in the editor I guess I took the short cut the first time (heart door), I always tend to stick high on initial attempts.
Great look, fun to play and explore.



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spurgeonryan said:
All that dlc would be great and it does not have to be cross platform available.

Key would be the coolest. Force people to explore your levels!

Got another star from a player, I now have 10! But nothing unlocked?

You have 23 under play info. You need 50 to unlock 10 more uploads.
You should have 30 now, I thought I had starred your courses yet it showed 7 without a star despite completing them. I can't comment on those either, weird. The stars show up now at least.

A key would be very helpful. Currently I have to abuse bombs, trampolines etc as 'keys'. It does make some creative levels, yet also difficult to understand at times and hard to make sure people can't glitch through. The timer must be longer though, plus checkpoints at key doors.



SvennoJ said:

Thanks. Yep taking Yoshi is the correct way. (You pick up the trampoline from the present with Yoshi, first item you see when discovering the castle, to stack on the one from the past which you can collect by climbing up the vine. Then Yoshi can get enough height to jump on the bridge, and both trampolines 'end up' in the present again)

There is an alternative solution. The little bombs reset, yet the damage doesn't. You can clear the blocks in the tunnel with spin attack (or bombs). Then you can let them walk to the right, pick them up to clear a path to the right tower and tunnel through. Time is tight though, I wish you could remove the time limit.

I raised the tower height so you can't simply glitch run, but I didn't want to raise it so much you can't see the top and need to ditch Yoshi to get there. Better camera control would have helped, I'm not a fan of blind jumps. Anyway a risky move paying off works too :)

Of course! Such a facepalm moment, I was even looking for clues in the editor and was already thinking "Why is that there?", but failed to make the connection lol.

I also noticed the first part of the alternative solution, but I would never have had enough time for that.

About mine; Yeah I realized it would be possible to lose the shoe between the two gear tunnels, which would get you stuck, so I strategically placed those vines in the second so that you at least had a chance. Funny thing is, I had to use them myself as well! And yeah, the door is meant as the alternative path, which is a little shorter because it skips the vertical climb section and the first half of the spike trap 'cave in' section. It's good you still ended up at both paths though.



It looks like I'll have no choice but to play this game again this week hehe. Mike I hope you've been keeping the OP updated which each new creator that way I can play through everyone's levels quickly without having to sit through hundreds of post.



Einsam_Delphin said:
It looks like I'll have no choice but to play this game again this week hehe. Mike I hope you've been keeping the OP updated which each new creator that way I can play through everyone's levels quickly without having to sit through hundreds of post.

Once you play one of my levels you can just click on my name and check out my latest levels. I starred your Yoshi level and my name is joris, so that is another way you can easily access my levels without typing in codes.

My latest MK and Goomba level kinda suck, so you can skip those.



Samus Aran said:

Once you play one of my levels you can just click on my name and check out my latest levels. I starred your Yoshi level and my name is joris, so that is another way you can easily access my levels without typing in codes.

My latest MK and Goomba level kinda suck, so you can skip those.

 

Yeah that's what I was gonna do so I only have to type in one code per person.

Nope I'm gonna play them!