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Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18
TruckOSaurus said:
RubberWhistleHistle said:
you guys, i made a really really really hard bowser level. Play it for a true test of your mario platforming skills!

2A18-0000-0040-8F8F

its freaking chaos

I gave up after the fire bars section where you have no time at all to time a super precise jump.

Lol well at least you knew what to do. You do have to make a precise jump.



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So after the first week with this game I have noticed that there are really only three kinds of levels:

1. Levels that are next to impossible because the designer didn't put enough effort into leading you in the general direction of where you need to go next.

2. Levels that are next to impossible because of blatant design flaws. In particular, enemies on shrooms in corridors that are far too large to get by without having a mushroom yourself. Oh wait, there isn't one in the level. Sorry.

3. Levels that are far too short and/or easy.

Rarely I will find a good, fun, gem of a level. Hopefully the initial "OMG I CAN MAKE GIANT GOOMBAS" thing is a fad and goes away... quickly.



Neodegenerate said:
So after the first week with this game I have noticed that there are really only three kinds of levels:

1. Levels that are next to impossible because the designer didn't put enough effort into leading you in the general direction of where you need to go next.

2. Levels that are next to impossible because of blatant design flaws. In particular, enemies on shrooms in corridors that are far too large to get by without having a mushroom yourself. Oh wait, there isn't one in the level. Sorry.

3. Levels that are far too short and/or easy.

Rarely I will find a good, fun, gem of a level. Hopefully the initial "OMG I CAN MAKE GIANT GOOMBAS" thing is a fad and goes away... quickly.

If you want to find good levels then look for the top 50 popular levels on global and regional, and look for the top 50 creators and all their levels (also worldwide or regional) and if you want more, then look what levels are starring the creators you admire to find other possible levels you like, is very easy to find good levels on SMM, and even on Mario Challenge you can easily skip the lamest ones.



fedfed said:
SvennoJ said:
 

You unlock it by spending time in the level editor. Make sure to use all the new items and then keep editing until it schedules a new delivery. The new delivery will arrive eventually but you can speed it up by moving the system clock forward a day each time. (Can safely move it back after it adds the content)

The stage warping is the very last thing that unlocks when all 5 toolbars are full. You activate it by placing Mario inside a pipe.


Thanks a lot - I coudl find this info anywhere... send me soem stages of yours and i will play them.

Thanks.

Good opportunity to list them together :)


Blup   A8C6-0000-001D-AA02
First attempt, short but difficult underwater bullet hell stage, 4% clear rate

Under   8EDC-0000-0030-6C93 
Short castle stage, easier yet still only 6% clear rate

Rhythmic Dash   B833-0000-003B-0FCC 
Fun 30 sec full tilt run stage, the trickiest part is the timing in the start, you get invulnerability for the last third, just concentrate on jumping. 8.5% clear rate

Devin   DD20-0000-003F-4576 
My 6 year old's first attempt after seeing Rhythmic dash, short, not too hard due to lots of power ups, 10% clear rate

Haunted Cathedral  1DFA-0000-0044-837C
A full level based around changing level elements with switches. I think it's the easiest to complete, yet stands only at 2% so far. I put the hardest part at the start but when you know the timing you can get past it quickly.
Hint: There is a hidden mushroom left from the first switch dispensing pipe (far left upper floor). Success all depends on reaching the switch with the 3 goombas before the timer runs out so it can fall down. (Otherwise you have to head back and try again) You can dispatch the goombas first before going left.

I would recommend Rhytmic Dash and Haunted Cathedral, those are the 2 fleshed out levels.



RubberWhistleHistle said:
TruckOSaurus said:

I gave up after the fire bars section where you have no time at all to time a super precise jump.

Lol well at least you knew what to do. You do have to make a precise jump.

I would have removed the Twomp to give the player some breathing room. You have to remember that in the level editor you can try out sections over and over again without having to start over but regular players don't get that luxury which means that to "practice" a section we have to redo the whole beginning of the level.



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Here's my third level, it's called "The cold stare of two Mario's":

D9DC-0000-0045-23BB

No one has starred it yet. :( Anything wrong with it? Be sure to press A + B and down on the d-pad while the level is loading btw. :p



TruckOSaurus said:
RubberWhistleHistle said:

Lol well at least you knew what to do. You do have to make a precise jump.

I would have removed the Twomp to give the player some breathing room. You have to remember that in the level editor you can try out sections over and over again without having to start over but regular players don't get that luxury which means that to "practice" a section we have to redo the whole beginning of the level.

Thank you for the suggestion :) I wanted to design the level to make you constantly on the move, but there is one part where you have breathing room, it's right after the thwomp you're talking about (:



RubberWhistleHistle said:
TruckOSaurus said:

I gave up after the fire bars section where you have no time at all to time a super precise jump.

Lol well at least you knew what to do. You do have to make a precise jump.

Tagging. Looks like to be a good challenge.



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Pavolink said:
RubberWhistleHistle said:

Lol well at least you knew what to do. You do have to make a precise jump.

Tagging. Looks like to be a good challenge.

If you have any questions about it, message me if you're not completely burned out and still want to beat it. Haha. This level is actually the current level in the mario maker sprint thread, so if you beat it, make sure to take a picture or whatever so you can be documented to have beaten the hardest level thus far on VGC!



" This level has Lakitu in it."

7938-0000-0047-8368



                
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