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So after the first week with this game I have noticed that there are really only three kinds of levels:

1. Levels that are next to impossible because the designer didn't put enough effort into leading you in the general direction of where you need to go next.

2. Levels that are next to impossible because of blatant design flaws. In particular, enemies on shrooms in corridors that are far too large to get by without having a mushroom yourself. Oh wait, there isn't one in the level. Sorry.

3. Levels that are far too short and/or easy.

Rarely I will find a good, fun, gem of a level. Hopefully the initial "OMG I CAN MAKE GIANT GOOMBAS" thing is a fad and goes away... quickly.