Goatseye said:
Alby_da_Wolf said: The issue here is whether the criticised "feature" in Quantum Break is true and it really works like that: if a game forced me to watch many badly performed and scripted cutscenes up to 20 minutes long without being able to skip them and get a written summary instead, I'd say things about it that would make Kotaku look cute and lovely as a kitten in comparison. |
“You make a choice, and it’s kind of an interactive player-generated cliffhanger at the end of the act. And then you watch an episode of the show and immediately you start seeing consequences of the choice that you make.”
These live-action bits will be skippable, but doing so means players run the risk of missing important clues about how to proceed when they regain full control.
http://www.vg247.com/2014/08/14/quantum-break-tv-interactive-live-action-story-xbox-one-remedy/
This is how much this guy knows about the game.
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As long as MS lets me know in advance what kind of game it is, so that I can avoid a purchase that would disappoint me, no bad feelings against it.
In these cases, like always, reviewers must give readers the instruments to make their choice, so they must make very clear some things: what the game is, its features, plot, gameplay, graphics, etc, whether they like the game as a whole and each of its parts, and if they don't, why, whether it's because they have different tastes, or if it's for technical flaws or maybe just design choices that make a thing unpleasnt because it was implemented in that particular way, but that they could have liked if made differently. Doing a review this way, readers can decide with their heads, and both positive and negative opinions will be equally useful. A blind rant or praise, OTOH, won't be useful at all.
In this particular case, for people that really don't like interactive movie games, what MS told should already be enough. For those that OTOH like them, a review can be useful to tell whether a feature they like was also made in a way they like.
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