Well 60fps is low latency and cloud connection is not quite that fast to send, receive and compute in 16ms.
HOWEVER, it has the potential to help, indirectly. If a significant chunk of non-urgent CPU calculations can be taken to the cloud then the X1 CPU will render frames faster. Provided it's not GPU-limited.
To However my however :O , I think the cloud will be more useful in making things 'bigger' rather than faster framerates. E.G. Titans in Titanfall, massive scale unscripted destruction in Crackdown.
That and a low cost (relative) solution for dedicated servers, like Titanfall, and other X1 exclusive multiplayer games I'd imagine.
PS, PS2, Gameboy Advance, PS3, PSP, PS4, Xbox One












