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Forums - Microsoft - Do you think Microsoft will ever use the "cloud" to make all games 60 fps?

Well 60fps is low latency and cloud connection is not quite that fast to send, receive and compute in 16ms.

HOWEVER, it has the potential to help, indirectly. If a significant chunk of non-urgent CPU calculations can be taken to the cloud then the X1 CPU will render frames faster. Provided it's not GPU-limited.

To However my however :O , I think the cloud will be more useful in making things 'bigger' rather than faster framerates. E.G. Titans in Titanfall, massive scale unscripted destruction in Crackdown.

That and a low cost (relative) solution for dedicated servers, like Titanfall, and other X1 exclusive multiplayer games I'd imagine.



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To implement this Microsoft would need a lot of money not to mention a lot of time to talk to all the publishers which published games on their console. Not to mention that not all games would work well at 60fps and hence they would require a huge patch.



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People need to forget about this cloud computing nonsense with xbox one. It's just a marketing gimmick by MIcrosoft to make it seem like the ps4 technical advantage is not important. At the current time there is no real substitute for having more powerful hardware.

Also if a game requires dedicated computing power at the other end of your internet connection to assist your local hardware so it can render quicker or compute faster then you will have to pay for that, its not going to be cheap for the provider.

Lastly its probably just as easy and fast to fully stream anyway so by the time our internet connections are fast enough we may as well just send our movement data for the joypad to the servers and get back compressed video generated the game running remotely rather than try to split tasks. So by that time you won't even need something like the xbox one or ps4 a basic smart tv with decent joypad and fast internet connection will suffice.

How long before each neighbourhood/block shares a single powerful server that provides computing for 100s of people who pay a monthly fee for gaming, video, communication and other services and only need low cost terminal hardware in the home. Our current internet services will gradually change to full media and computing services.



This is useless because third parties won't waste time with it if only xbox has it.



Latency is the issue.

Impossible to use today cloud in any fast or real-time task like render or framerate.

You can't transfer the data in 1/60 seconds lol



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This would work. It would require you to send your XB1 in for a new motherboard with a more powerful GPU (for games that otherwise would be 1080/30, 900/30, 900/60, etc).

Cloud helps with GPU. CPU is rarely the reason you can't hit 60fps, unless the graphical load is pretty low. Compare Forza 5 to Forza Horizon 2 for example on X1. One looks WAY better than the other in still shots, one moves better. Forza 6 will look better than Forza 5, but will certainly still look worse than a 1080/30 Forza Horizon 3.



ethomaz said:
Latency is the issue.

Impossible to use today cloud in any fast or real-time task like render or framerate.

You can't transfer the data in 1/60 seconds lol


Not to mention consistently. Even if you could build up a stream of frames, it all goes to hell if the player does something outside of what is coming down the pipe.

Anyone with a PC : open a command prompt and do a tracert to some sites. Like Xbox.com, Apple.com, etc. See what real latency is.



Snoopy said:
DialgaMarine said:
As far as I know, the cloud is only capable of rendering a small of the game, and it only works when the system is constantly connected to the internet. Crackdown 3's destructive only apply to it's MP component. I don't think it's physically possible to see boosts is resolution or framerate, and even if it could, you would never see it unless you were playing via the cloud.


It should boost fps. If you check this video, it is able to handle a lot of resource. https://www.youtube.com/watch?v=ECsbaO1XGBU. The only issue is will Microsoft be willing to do this? Im tired of seeing fps drops in certain games. It is very annoying. Shouldn't even take that much resource.

It's like talking to a wall. Can't you understand or don't you want to understand that the shown cloud computing in this demo is only possible for a fraction of calculations which have to be rendered for a "normal gameplay"?  Can't you understand or don't you want to understand that the shown advantage is cherrypicked to make the demo impressive? Can't you understand or don't you want to understand that the distant between server and client in this demo was much shorter than it will be between your home and the next Microsoft servers?



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I hope they revolutionize the cloud technology beyond the current limitations. Everyone can use the cloud. Wii-U will become as powerful as the Xbox One!

Lets do it!