Snoopy said:
DialgaMarine said: As far as I know, the cloud is only capable of rendering a small of the game, and it only works when the system is constantly connected to the internet. Crackdown 3's destructive only apply to it's MP component. I don't think it's physically possible to see boosts is resolution or framerate, and even if it could, you would never see it unless you were playing via the cloud. |
It should boost fps. If you check this video, it is able to handle a lot of resource. https://www.youtube.com/watch?v=ECsbaO1XGBU. The only issue is will Microsoft be willing to do this? Im tired of seeing fps drops in certain games. It is very annoying. Shouldn't even take that much resource.
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It's like talking to a wall. Can't you understand or don't you want to understand that the shown cloud computing in this demo is only possible for a fraction of calculations which have to be rendered for a "normal gameplay"? Can't you understand or don't you want to understand that the shown advantage is cherrypicked to make the demo impressive? Can't you understand or don't you want to understand that the distant between server and client in this demo was much shorter than it will be between your home and the next Microsoft servers?