binary solo said: I wonder what their forecast was? That 8th gen Xbox would further remove market share from Playstation? That's some pretty poor forecasting there if so. It was clear from at least 2009 onwards that the 7th gen was as good as Xbox was going to get in terms of marketshare relative to PS. With all the negatives around PS3 and Sony PS3 was still able to claw back 360's 1 year lead and draw level. OTOH if they were forecasting a more or less even US marketshare, and that FPS fans would still mostly be on Xb one, then they picked right, and went in with Titanfall with their eyes open. |
The general industry forecast was that the next Xbox was going to blow the next Playstation out of the water. I'll edit in a link when I find it, but I read that many, many publishers/developers thought Xbox was going to be the go ahead console to support this generation. This was based on the 7th gen (yes, Sony got their act together in the second half of it, but still). MS went from 25M to 80M. Sony went from 150M to 80M. They thought MS would only continue to get better. So, yes, they though the Xbox would further remove marketshare from Playstation.
Also, always-online DRM was something many publishers backed, especially EA.
Side note: I don't care what Peter Moore said. Publishers knew about MSs plan before XBOne's policy reveal. They had to, in order to ready games for launch. You can't say "we haven't decided what to do because this just happened", referring to XBOne's policy reveal at E3 2013, when something that big is obviously something you knew about going into the development of your games. As Kotaku said, EA (and Ubisoft) gave "weird answers" about DRM instead of just saying yes or no about whether they support it, especially so when the consoles were only 5 mmonths from launch at the time. If what Moore says about what people claimed about EA was "absolutely incorrect" (them backing DRM), then a hard "no" would have been the answer about them supporting DRM. Instead it was "we've yet to decide to opt-in"....when they already instituted policies to block being able to play full games if they were bought used (remember online passes?)
Anyway, always online DRM supposedly helps curb piracy. And it helped quell the storm between publishers and companies like Gamestop, as well, because the companies would, then, tack on additional fees to license used games when you bought them from their store. Stores like Gamestop still get their money and publshers get a piece of the cake (instead of nothing, like before), so everyone wins in that scenario.
Consumers may have had backlash against the XBOne (mind you, this was after E3 2013), but the industry loved it and that's why their forecast (read: before everything was revealed) was that the next Xbox would carry the torch for the next generation
Looking at the sales discrepancy now, hindsight can easily make you think "why would they have ever backed the XBOne in some kind of major way outside of standard support", but before the initial backlash? They all "jumped in"