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Forums - Microsoft - Phil Spencer: Fewer 3rd party exclusives, focus is on 1st party

DerNebel said:

- using making "only a Morpheus game" as an insult as if making games for that is somehow something lesser

That's interesting, because the post I responded to said the same of Kinect/XBLA. When using the same metrics, Sonys is just as bad. Or worse. Especially since they have far fewer studios than MS to waste on digital/gimmick games.

DerNebel said:

- Media Molecule is making Dreams

Yeah, which is a Move game. See above. Is it ok to be a new IP for a gimmick? Because the content i'm remarking on says otherwise.

DerNebel said:

they also didn't make LBP3 which didn't get a 73 metascore and sold over a million

Hence this is evidence of SCE mismanagment no? Going from 4M sales per game and exclusive, with a 93.5% meta to 1M with a 79% meta (the extra 6% doesn't change anything) for a multiplatform game. According to the post i'm challenging. It counts. Sorry.

DerNebel said:

SCE Japan Studios has released 2 retail PS3 games on their own since 2013 and have more in the work

Knack is a good example of SCE management? And Bloodborne. Really? It wasn't even their game.

DerNebel said:

also the studio head wanting out is something you completely made up

Ueda's been temping at ICO for years now. He's leaving for good after TLG. Good example of Sony nurturing their internal studios? A 10 year dev time followed by employee exodus?Good example of SCE management? I hope not.

DerNebel said:

- Thought you didn't believe vgchartz numbers? Guess that's only true when it's convenient for you. 3 million for a PS3 exclusive released a couple weeks after the PS4 launched is still very good. GT7 will outsell every other racing game this gen unless it's something completely new and unexpected.

I don't, they're made up. I'm referring to GT6 selling a fraction of GT5 which sold at a fraction of the pace of GT4. Good example of SCE management? I hope not.

DerNebel said:

 3 million for a PS3 exclusive released a couple weeks after the PS4 launched is still very good.

Yeah if it had a low meta and was a new ip. For the flagship game of a game publisher? Is that good SCE management? How do you think Rockstar or Activision would feel if GTA 6 and Modern Warefare sold 1/4 of what they're used to?Good example of SCE management? I hope not.

DerNebel said:

GT7 will outsell every other racing game this gen unless it's something completely new and unexpected.

Good to know GT7's aim is to sell more than 5M this generation then. Seldom the high bar it used to be measured at.Good example of SCE management? I hope not.

DerNebel said:

- ND also made TLOU and UC4 will be the last in the series

Hence, "they work on endless Uncharted games" ...4 games evidently is enough. At least according to that tirade.Good example of SCE management? I hope not.

DerNebel said:

- Bend is making a new IP

As is Lionhead, but according to drek "Proceeded to have them make nothing but Fable games" is bad management, hence not making new IP = bad management. Hence Sony Bend.Good example of SCE management? I hope not.

DerNebel said:

- SSD also works on another own game and is collaborating on another title

LOL You and you're collaborations. As if a studio should be satisfied providing development support for another teams games or a annual sports game. Will their new game be able to top their last breakout hit: HIGH VELOCITY BOWLING (PSN Only) Good example of SCE management? I hope not.

DerNebel said:

- highly likely that you didn't play Ascension. SSM still got a chance to make a new IP for 4 years.

Well SSM should be happy to know that despite their new IP being cut off at the knees and their last title being rated poorly and selling worse, at least I didn't play them. Still good example of SCE management? I hope not.

DerNebel said:

- Evolution Studio isn't dead, you didn't play Driveclub

The studio was gutted. Sony says they're focusing on driveclub DLC, not "the next big thing" or a sequel. The former employess say they don't have the remaining staff to make a new retail game. So Evolution is either going to make Driveclub forever and ever AMEN or more likely, as long as the studio is around. Next February then. Sony is legally only allowed to fire a certain number of people at a time in the UK. Good example of SCE management? I hope not.

I don't see why me playing it makes any difference. Are you really going to argue driveclub as a good example of management?

DerNebel said:

- GG works on Horizon, again you didn't play Shadow Fall

I hope all Xbox fans on this site realise what an embarrassment you are for them

Most of us didn't play shadowfall. We didn't want to. That's why GG is making Horizons. But hey. A single new IP that isn't a digital only/Vita/Move/Morpheous/sequel. Good example of SCE management? ...YES....when Killzone 5 is the alternative.

DerNebel said:

I hope all Xbox fans on this site realise what an embarrassment you are for them

I'm just responding in kind to dreks ramblings based on his conclusions. If closing studios, milking ips and making gimmick/digital games is bad management. Then this truly is one area SCE is better then MS.



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I can see the general reaction to my post so I'm going to explain in what context I was talking about: I'm talking about the Tombraider situation. As the PS4 userbase grows much bigger than the XB1 userbase, the amount of money MS need to pay for exclusivity (timed or otherwise) will also grow, and eventually it won't be worth it for either MS or the devs involved. It's not just the game sales the devs are losing, it's the DLC sales too.



 

The PS5 Exists. 


Do people really think that MS want to lose exclusive 3rd party support? Truth it that they have 10M less X1s out there than PS4s. They have to pay a lot more than Sony would to get 3rd party exclusives and since they do not have enough units out there, the money they spend on 3rd party exclusives will not pay off. Sony on the other hand can benefit from exclusive 3rd party support because they pay less to keep it off other platform (because they hold the majority of the market share).

MS will not fund 3rd party exclusives because they will lose money. It's not a case of supporting one or the other like Phil makes it sound, if you have the better market share you can support both very strongly without taking one away from the other.

The 360 had the bigger market share last gen hence why they supported more 3rd party games. Phil is just trying to make a negative sound like a positive.



SWORDF1SH said:

Do people really think that MS want to lose exclusive 3rd party support?

He didn't say that. Focusing on IP they own instead of IP they don't own is important to them in the long term.

SWORDF1SH said:

Sony on the other hand can benefit from exclusive 3rd party support because they pay less to keep it off other platform (because they hold the majority of the market share).

Sony will also have to pay more going forward, because in 6-7 years when the PS4 is 140M and the XBO is 70M, Sony will have to pay to keep it off of 70M XBO, which is 3x what the PS4 is now.

What are your expectations? They can't even keep No Mans Sky exclusive for more than a few months. SFV doesn't even get a timed exclusive with the PC version. It's same day.



LOL....Translation: Were no longer paying for IP's we cant keep. Lets pay third party for IP's we can own because we can't make them ourselves.



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S.T.A.G.E. said:

LOL....Translation: Were no longer paying for IP's we cant keep. Lets pay third party for IP's we can own because we can't make them ourselves.

Is that what Bloodborne is?



sasquatchmontana said:

daredevil.shark said:
If they want to change their strategy then its great but I highly doubt.

Sure you don't build a first party stable overnight, but in MS' case when they hell are they going to start?

*snip*

Oh, this post  again. Please. In comparison to Sony?

  • Geurilla Cambridge: Only releases PSN games/Vita games. Now only working on a morpheus game. you said it, they are making a PS4 Morphues game, how that is a bad thing i dont know, since it looks great.
  • London Studio: See Guerilla Cambridge. Working on a full title Morphues game as well, called London Hiest. 
  • Northwest Studio: See London Studio. Was just founded to create VR games. how does this help with your point that sony doesnt initiate new first party games and devs for their console? 
  • Media Molecule: Moved to Vita/Move development only. LBP3 metas 73% and bombed. starting to look really foolish here. they are releasing tearaway unfolded for PS4 this september, and announced Dreams for PS4 coming out next year. you do realize they didnt develop LBP3 as well, right? of course you dont. 
  • PixelOPUS: Levy same critique as directed to Twisted Pixel/Press Play. 
  • Japan Studio - Makes PSN/Vita games only, except for Team Ico who's haven't released a title in a decade. The studio head wants out. They Made Puppeteer for PS3 and released 2013, with rain releasing on PS3 the same year. Made Knack for PS4, co-developed Bloodborne, and Developing The Last Guardian, so not only are they releasing multiple games for handheld but they are also developing for console. 
  • Polyphony Digital: GT6 3M sales.  nuff said. Series sold 73 million, nuff said. 
  • Naughty Dog: Works on endless Uncharted games. looking extremely foolish now, considering their last game was a new IP and considered one of the best, if not the best, game of all time. in case you dont remember, its called The Last of Us.
  • Bend Studio: Downgraded from releasing console games to portable only. Not allowed to make new IP. Confirmed to be working on a new IP for PS4. lol...
  • Sony San Diego: Works on endless MLB games. Making a new PS4 game called killstrain... its already announced... lol...
  • Sony Santa Monica: Shut down team making new IP and fired all employees, works on endless god of war games, the last one was a real stinker. so an 80 meta score is a "real stinker now?" and how does the first point help your overall argument? they were allowed to make a new IP and have two teams, it didnt work out, not all projects work out, how does sony limit their creativity if they allowed them to try make a new IP? you are making zero sense. 
  • Geurilla Games: Works on endless Killzone games, the last one was a real stinker. my my is somebody looking really bad now. Check out a game called Horizon: Zero Dawn. then check how many E3 awards it won. 
  • Evolution Studios: Released new IP which stunk , studio gutted. Only releases DLC for a bad game now. DriveClub sold 2 million Units, reactions after all the free DLC and Extra content certainly doesnt say that it "stunk". 
  • Suckerpunch: Released lowest rated inFamous, then studio gutted, lost 40% of staff. i see you are resorting to making stuff up now. 40% of its staff laid off? lol. you do realize they are making a new PS4 game, and its already in playable state,  confirmed by yoshida himself? lol. 
  • SCE Liverpool: Shut down after phenomally bad output. 
  • Zipper Interactive: Shut down after phenomally bad output
  • Incognito Entertainment: Shut down after phenomally bad output
  • BigBig Studios: Shut down after phenomally bad output
  • Sony Online Entertainment: Shut down, all IP's sold off, going multiplatform under a new owner
  • And for the grand fromage, Sony did spend $380 million on Gakai which is a significant game related investment, and so far's biggest contribution is to port most Playstation exclusives to tablets and streaming devices. So Sony providing a streaming service for their games on PS4, PS3, PS Vita, TV's and PSTV is a bad thing now? lol. i guess they should offer less services. 

Who would have thought that in 2015 Gears of War 2, PGR3 and Forza 4 would still be exclusive to Xbox 360, but you can play The Last of Us, Uncharted, god of war, infamous, killzone and ratchet and clank on any Android 4. or equivilent.

In 2017, do you know where your PS4 exclusives are going to be? Still fully playable on PS4 and not on xbox? 

 

No one claims MS first party has a perfect history, but they're certainly no less mis-managed than Sony Computer entertainment.



answers are in bolded. my my is this one of the worst posts i ever seen, lol. 



bananaking21 said:


answers are in bolded. my my is this one of the worst posts i ever seen, lol. 

If you've read some of his other stuff then that really shouldn't surprise you. :D



Goatseye said:
S.T.A.G.E. said:

LOL....Translation: Were no longer paying for IP's we cant keep. Lets pay third party for IP's we can own because we can't make them ourselves.

Is that what Bloodborne is?


Co developed by first and second party (Contracted studio). FYI if Sony and Fromsoftware wouldn't have worked together there would be no Demon Souls. It just would've been another Kings Field. :)

Sony has been working by contract with From Software since the Demon Souls  contract. Sony could've made a Demon Souls with them, but unlike Microsoft Sony likes to switch it up. They pushed them to make a great formula and lightening striking twice isn't half bad.

 Sony co-develops quite a bit with smaller companies. Sony Santamonica could be out making badass first party AAA IP's but Sony uses them to help out third party with first party titles that they contracted them for. You see..having first party which is actually great is good because you can actually help people. Sony Santamonica is high on a lot of gamers lists as far as ability to develop games.



bananaking21 said:

*snip*

In 2017, do you know where your PS4 exclusives are going to be? Still fully playable on PS4 and not on xbox? 

 

 

Thank you for taking the time and writing all of that.  I simply ignore posts like his because they never lead to a constructive discussion, but rather endless bashing.  I highlighted your last point because it was a gem of its own. :D