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Forums - Microsoft - Phil Spencer: Fewer 3rd party exclusives, focus is on 1st party

ArchangelMadzz said:

Saying we want co-op and we get to decide because we're giving you money is not a collaborative effort.

And how could you prove that? I'm not challanging you to, i'm just saying how are you going to prove that it isn't? And how can you prove something like Bloodborne is?

ArchangelMadzz said:

If I was a billionaire and a studio wanted to make a movie and I said 'That actor is actually really good, give her more screentime and a bigger role' and she becomes a major hit. I can take some credit but it's by no means a 'collaborative' effort. The studio still did all the direction, lighting, cinematography, editing etc. 

I'd say that depends on the size of the contribution. Robert Downey Jnr. was inspired casting for Tony Stark in Iron Man, without which we might not have the MCU today. Whoever decided that was a genius and is easily the biggest contribution to IM and may be the singularly most important decision in how the MCU continued.  Do we even know the name of the guy who did the lighting?

It's certainly up for discussion, but unless you can prove it you can't make a blanket statement about such things.

ArchangelMadzz said:

BB, Order and Until Dawn are exactly the same as Microsoft with Halo, Gears etc.

I'd say Halo and Gears are at opposite end of the spectrum. Microsoft acquired a team and a year and a half later a phenomenon was born. With Gears, Microsoft didn't acquire that team, they just made it happen. When the chance arose, they brought it in house.

They were involved with each years before release, but ownership just came it different times.

ArchangelMadzz said:

But a lot of Sony's flagship IP's are things created by their internal, owned studios. Like Uncharted, GT, Infamous, God of War, LBP, Killzone (Horizon is looking to kick Killzone's ass though) Driveclub, Motorstorm (if we evern get another one) Never mind going back in time and looking at Jak and Daxter, Crash team Ico's games etc. 

It is literally undeniable Microsoft have a similar level of IP created from their own internal studios. The only big one I can think of is Forza.

  • Infamous, LBP, Motorstorm, killzone were IPS from 3rd party studios Sony purchased later (in some cases, years later) after release of said games...so Fable, Gears must count right?
  • Uncharted, Horizon and Driveclub were all from studios Sony already owned from an earlier purchase....just like MS already owned Bungie and Rare when they made Halo and VP and KS and Sea of Thieves.
  • Yes, GT and gow were legit built from the ground up, just like Forza and Kinect Adventures.
S.T.A.G.E. said:

First party does not just mean made by a first party developer. It means the publisher owns the Intellectual property to the product.

https://en.wiktionary.org/wiki/first-party

Adjective

first-party ‎(not comparable)

  1. Of or relating to someone directly involved in a given transaction, such as a buyer or seller.
  2. Of or relating to the plaintiff in a lawsuit.
  3. (video games) Of a video game, a character, etc., created or published by the company responsible for the platform on which it is released (or its internal developers), as opposed to third-party.

Definition confirms. It's a publishers relation to the console. If they build the console, they're first party.



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DerNebel said:

So you are claiming that MS owns Alan Wake and the Killer Instinct didn't exist before the Xbox? That's quite bold.

Edit: Also unrelated to Goatseye, but at what point does ignorance become trolling?

How ironic is that? You're backing someone that says that Quantum Break is not owned by MS and dismisses KI as a quality game based on its method of delivery. Even though KI is already available on physical format since... a year ago.



S.T.A.G.E. said:
LudicrousSpeed said:

I like how you start by saying there is no exception, then go on to explain that there is an exception and why it exists for you. Thanks.


I never said that to begin with. You're twisting my words and of course I (like you) am fallible so mistakes can happen. Regardless, I am stating that I want Microsoft to have the advantages that Sony has (Because it would force Sony to truly work strategically). If they continue to depend on third party instead of making their own IP's themselves they will have another drought just like they did the 360 era. There is no problem with commissioning third party, but if you dont make your own stuff, it becomes obvious that either you wont or your can't. Does this make anymore sense to you?

Not twisting anything. You literally said Bloodborne is different because Sony can also make their own games. Protip: MS also develops games. I hope that helps.



Goatseye said:
DerNebel said:
Goatseye said:
Abun said:


Recore,Scalebound and Quantum Break asre not owned by MS.Just like Alan Wake,which Remedy said the sequel could go to PS4 depending on the publisher.Killer Instinct already existed way before the Xbox and is just a download fighting game not on par with the likes of MK and SF.Sea of thoeves looks like a lame free to play game from a developer that has turned to crap.Really you are just naming games even though they are un proven and the same games like Halo,Fable,Gears and Crackdown are already established so it is easy to do sequels as you see  with the milking of Fable.MS lacks the pedigree that Sony and Nintendo has when it comes to first party and that is the truth.


Let me scratch what's wrong with your comment.

So you are claiming that MS owns Alan Wake and the Killer Instinct didn't exist before the Xbox? That's quite bold.

His knowledge of IP ownership is atrocious. And you backing him up on that is bold as well.

So are you saying that MS owns Alan Wake and that KI didn't exist before the Xbox or not? Don't immediately lose your cool I'm just making a joke based on the fact that I'm pretty sure you know that those 2 statements of his were in fact true.



DerNebel said:
Goatseye said:
Abun said:


Recore,Scalebound and Quantum Break asre not owned by MS.Just like Alan Wake,which Remedy said the sequel could go to PS4 depending on the publisher.Killer Instinct already existed way before the Xbox and is just a download fighting game not on par with the likes of MK and SF.Sea of thoeves looks like a lame free to play game from a developer that has turned to crap.Really you are just naming games even though they are un proven and the same games like Halo,Fable,Gears and Crackdown are already established so it is easy to do sequels as you see  with the milking of Fable.MS lacks the pedigree that Sony and Nintendo has when it comes to first party and that is the truth.


Let me scratch what's wrong with your comment.

So you are claiming that MS owns Alan Wake and the Killer Instinct didn't exist before the Xbox? That's quite bold.

Edit: Also unrelated to Goatseye, but at what point does ignorance become trolling?

Idk, maybe he's saying the parts about IP ownership are wrong. And maybe when it comes to Killer Instinct, he's disagreeing with the idea that being digital only is a negative (protip: being digital only is not a negative {bonus protip: KI is not digital only}). Or maybe he thinks KI is better than MK or SF?

Regarding ignorance bordering trolling, idk, the guy Goats quoted clearly doesn't know much about what he's talking about, but I wouldn't say he's trolling.



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DerNebel said:

So are you saying that MS owns Alan Wake and that KI didn't exist before the Xbox or not? Don't immediately lose your cool I'm just making a joke based on the fact that I'm pretty sure you know that those 2 statements of his were in fact true.

Why are you mad?

Is it true that Quantum Break situation is like Alan Wake's? Because he mentions Alan Wake as an example of QB's situation.

He mentions KI in a dismissive way. Is KI a less game than MK because it is presumably a download only game?



Goatseye said:
DerNebel said:
 

So are you saying that MS owns Alan Wake and that KI didn't exist before the Xbox or not? Don't immediately lose your cool I'm just making a joke based on the fact that I'm pretty sure you know that those 2 statements of his were in fact true.

Why are you mad?

Is it true that Quantum Break situation is like Alan Wake's? Because he mentions Alan Wake as an example of QB's situation.

He mentions KI in a dismissive way. Is KI a less game than MK because it is presumably a download only game?

Uh...what? Where am I mad? Dude I'm focusing on nothing but those 2 statements, which are true, that you crossed out while saying that you scratched everything that was wrong with his post, I don't care about the rest of his post nor do I care about the discussion between you 2.

It was just a J-O-K-E.



pokoko said:

I don't know what you're trying to do here, I really don't, but it looks ridiculous.

I'm demonstrating how Dreks comments about how the following are apparently evidence of mismanaged first party:

  • Exclusives being ported to other hardware
  • Digital/Gimmick Games not counting cuz reasons
  • Lack of new IP
  • Studio closure
  • Studios being gutted
  • Degredation of existing IP
  • Suppression of new IP

And how they can be mirrored to apply to Sony Computer Entertainment. I already said I don't necessarily agree with them, but like for like SCE is poorly managed also under the same conditions. Worse even. Playstation Nows precedent means it's highly likely I won't need a PS4 to play Horizon by the end of this gen (i'm guessing sooner cus who wants to stream last gen lookin' PS3 games in 2020?), whereas MS giving us XB1 Streaming to W10 makes it less likely for them to port games to PC as it's fundementally the same thing.

Either way, MS didn't spend $380M on a service deliberately intended to reduce the number of exclusives on their console. Sony did....and damn them if they ever do. Damn them all to heck!



AEGRO said:
Mr Puggsly said:
AEGRO said:


Im looking at it from the outside because i dont have nor im planning to purchase an Xbox One but just wondering, what else could they have made with that obsene amount of money.

 

Like i said, the money came from the Xbox division. Thats a fact, whether Minecraft stays multi or not. They could have used the money for other purposes.

The money came from the Xbox division? How is this a fact?

Just because they purchased Minecraft doesent mean we lost X1 exclusives. Is the Gaikai purchase the reason PS4 lacks notable exclusives this holiday?

 

Maybe the purchase of Minecraft is why you havent had an exclusive since November of last year with The Master Chief Collection? Food for thought.

 

Still, i would have prefered a thousand times that Sony would have used that money to create more new IPs instead of buying Gaikai.

Youre deflecting and ignoring my point. Do you think the Gakai purchase is the reason PS4's holiday line up is weak? Answer that question.

There have been some exclusives on X1 but nothing the masses consider notable. Frankly, outside of Bloodborne (3rd party developed) this is considered a shitty year for Sony 1st party.

MS has their exclusives coming up and the PS4 looks weak in comparison this holiday.

Anyhow, we got lots of exclusives from both Sony and MS last gen but the reality is many if not most bombed. This is why both companies release fewer 1st party games this gen. Which is okay because 3rd parties also give us plenty to play.



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sasquatchmontana said:
ArchangelMadzz said:

Saying we want co-op and we get to decide because we're giving you money is not a collaborative effort.

And how could you prove that? I'm not challanging you to, i'm just saying how are you going to prove that it isn't? And how can you prove something like Bloodborne is? When did I say bloodborne was? I'm saying there's no evidence to claim that Microsoft had any hand in creating Gears.

ArchangelMadzz said:

If I was a billionaire and a studio wanted to make a movie and I said 'That actor is actually really good, give her more screentime and a bigger role' and she becomes a major hit. I can take some credit but it's by no means a 'collaborative' effort. The studio still did all the direction, lighting, cinematography, editing etc. 

I'd say that depends on the size of the contribution. Robert Downey Jnr. was inspired casting for Tony Stark in Iron Man, without which we might not have the MCU today. Whoever decided that was a genius and is easily the biggest contribution to IM and may be the singularly most important decision in how the MCU continued.  Do we even know the name of the guy who did the lighting?

It's certainly up for discussion, but unless you can prove it you can't make a blanket statement about such things. I'm not the one making the claim that Microsoft made a collaborative effort, I'm saying them potentially saying 'we want co-op' does not make it a collaborative effort.

ArchangelMadzz said:

BB, Order and Until Dawn are exactly the same as Microsoft with Halo, Gears etc.

I'd say Halo and Gears are at opposite end of the spectrum. Microsoft acquired a team and a year and a half later a phenomenon was born. With Gears, Microsoft didn't acquire that team, they just made it happen. When the chance arose, they brought it in house.

They were involved with each years before release, but ownership just came it different times. Anyone with a big wallet can buy a team after they make a brilliant thing.

ArchangelMadzz said:

But a lot of Sony's flagship IP's are things created by their internal, owned studios. Like Uncharted, GT, Infamous, God of War, LBP, Killzone (Horizon is looking to kick Killzone's ass though) Driveclub, Motorstorm (if we evern get another one) Never mind going back in time and looking at Jak and Daxter, Crash team Ico's games etc. 

It is literally undeniable Microsoft have a similar level of IP created from their own internal studios. The only big one I can think of is Forza.

  • Infamous, LBP, Motorstorm, killzone were IPS from 3rd party studios Sony purchased later (in some cases, years later) after release of said games...so Fable, Gears must count right?
  • Uncharted, Horizon and Driveclub were all from studios Sony already owned from an earlier purchase....just like MS already owned Bungie and Rare when they made Halo and VP and KS and Sea of Thieves.
  • Yes, GT and gow were legit built from the ground up, just like Forza and Kinect Adventures.

I wasn't aware of the first bullet point. Then no Infamous, LBP, Killzone and Motorstom do no not count. But Dreams, Horizon, Driveclub or a new IP that sucker punch comes up with does. Because not all publishers are willing to let a developer move on from a flagship series.

A game takes a long time to concept and create. Halo existed in form before Microsoft aquired Bungie. If Microsoft aquired Bungie, and afterwards they created the concept of Halo and Microsoft gave them the green light then it would count. I'm not sure what KS is, and Sea of Thieves definitely counts. Hopefully it's good because it looks quite interesting!
 
I did say Forza was created from the ground up by a Microsft studio.. Oh yes Kinect Adventures, how could I forget such a masterpiece. My bad, it's such a big IP that we always look forward to it, every time one comes out.. no, it's not a big IP. It sold a lot as it was bundled with a Kinect, but if you see Kinect Adventures in the same light as Forza then I don't know what to say..



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