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Forums - Microsoft - Rise of the Tomb Raider On Xbox One Won’t Have Any Loading Screens, 3 Times Bigger Than The Original

Teeqoz said:
Eddie_Raja said:

Fine, show it.

Also why do they keep making Lara's face more and more feminine and less "Strong" over time?


I think it's because this is a cery young Lara. I think...

No but I mean the first reboot just called "Tomb Raider" for PS3/360/PC had a decent, strong-looking person.  Then they tried to make her even prettier and more feminine in the deffinitive version, and now again in the sequel.  Why?  She was already gorgeous and now they are just getting stupid with it like they did on PS1.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]

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To be fair from what i saw in de E3 gameplay demo there were so many cut scenes and quick time events that it's not much of a feat that there are no loading screens.



ethomaz said:
So the game will have loading on PC and PS4?


Sarcasm, I'm sure, but of course not. :P

It's a cross-gen game and probably has loading on 360.



looking forward to it



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I think no loading screens between areas is a must on next gen games, so that's certainly welcome.

I am also happy that the areas are bigger... but it depends on the area... for example the Beach area was quite big and that was awesome, but I wouldn't want the area that you collect the bow from to be bigger. ...

I think I didn't mind the size of the areas that much and the sense of scale was pretty good, so it'll be interesting if making the areas bigger is actually detriment to it. Though of course the Tombs were rubbish, so if they make them bigger like the outside areas, then thats perfect. :)



Making an indie game : Dead of Day!