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I think no loading screens between areas is a must on next gen games, so that's certainly welcome.

I am also happy that the areas are bigger... but it depends on the area... for example the Beach area was quite big and that was awesome, but I wouldn't want the area that you collect the bow from to be bigger. ...

I think I didn't mind the size of the areas that much and the sense of scale was pretty good, so it'll be interesting if making the areas bigger is actually detriment to it. Though of course the Tombs were rubbish, so if they make them bigger like the outside areas, then thats perfect. :)



Making an indie game : Dead of Day!