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Forums - Gaming - Final Fantasy 7 remake's combat will have "dramatic changes"

 

Are you excited to see the combat system change?

Yes 112 28.94%
 
I will wait and see 130 33.59%
 
No 145 37.47%
 
Total:387
Xxain said:
WC4Life said:
Xxain said:


The camera will be a behind the back, full control, 100% of time, 3D camera. Period. That is the modern standard that every JRPG franchise has adopted.

I don't know about that. Many of the memorable scenes were tied to fixed camera, scenes that would not simply work behind the back. And I'm talking gameplay moments not cut-scene moments.

 

edit: Fixed camera can bring so much to storytelling.

Your wrong. 

This is getting pathetic. 


What the fuck? You just state what is the current industry standard and then you go and just shit on me. Could you please at least provide some insight why I am so wrong it is pathetic? Fixed camera is not a storytelling tool? Look at the fucking movies. Do you think those fixed camera angles in FFVII did not serve a purpose? Now let's take a scene like Junon march. I cannot see how the hell it could work from behind the back. Don't you think Remake should stick to visual identity of the original?

 

This really starts to sound like people expecting REIMAGINING when reading a lot these posts. Like, keep the story intact, change everything else, call it a remake.



I cannot imagine toilet-free life.

Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.

-Downtown Alanya Kebab magazine issue no.198

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fatslob-:O said:
Nem said:

In response to your previous post. I disagree. Auto-attack was all i needed. Heal paradigm and tank paradigm. Got through everything until the last open area in the big planet where i finally gave up out of boredom. I had fallen asleep twice while playing it.

Now, as for your point on the post i'm quoting and other people i have to say you have completely backwards. Do you find FF7 boring? If you do, the you probably aren't one of the people that clamored for a remake for years and years. The new FF is FFXV. FF7 is a classic game that has its loyal fanbase.  

This game should be aimed at the people who love it. It should be as much as possible the same game taking advantage of new sound and graphics technology, maybe even voice acting. But to completely make it a game in the line of FFXIII and FFXV is to disrespect its legacy. Regardless of how you feel about turn-based, turn-based is what this game is. To make it ARPG is to no longer be making a remake of FF7.

Auto-attack didn't do it for me and it sure as hell won't do it for a lot of others seeing as how I was one of the more seasoned RPG gamers that even had hurdles on EASY mode ... 

FFXIII took way more strategy than the last couple FF games and it also discouraged players from grinding too to make it more balanced ... (In fact I actually think that one of the main reasons why FFXIII is such a turn off is because it's harder than the average FF game since many would desire to be overly overpowered in a decent amount of time rather than finding themselves only been able to scrape by when halfway through the game.)

I do not find FFVII boring if anything it's one of my top 10 favourite games of all time and maybe even top 5 but even I know of it's dated mechanics and technical limitations too and I would most certainly not let it fly today when my standards are much higher today. I certainly did not make cries to try and get the remake like many others did but that does not mean I did not have a desire for it but Square should sell to new customers when you look at a franchise like mario trying to do just that to sustain itself ...

Why can't the game garner BOTH ?! Getting new people AND old fans isn't hard when it is the latter who will easily settle while the former is harder to appeal to. How would FFXIII's battle system be disrespectful for FFVII when they have more similarities than differences ? Just because it matches the original less doesn't mean it isn't FFVII when the original vision for it belongs to it's CREATORS and NOT it's first release ... 

Turn-based has had it's time to shine for 4 generations STRIAGHT already. Turn-based isn't popular on consoles anymore so it's time to get with the program otherwise SE will find themselves in a harder spot since staying true to the shrinking original fanbase will get them nowhere ... 


Oh hell no! FF7's combat system is nothing like FFXIII.

You know, the problem is that you identify turn based as something old and archaic when its much more than that. Turn based is strategic, something that action doesnt do very well. Action is more about reflexes and turn based is more about planning. Both can be extremely enjoyable and i find it difficult to understand why one is evolved and the other isnt. There are still plenty of big turn-based games and FF is a series that has only lost popularity by abondening the system. Still, i can understand why they would do it, but i think they have disserviced themselves and their fans.

Regardless, that is not the problem here. FF7 has a legacy, and i dont see why that should be tarnished when the same wasnt applied to remakes of past FF titles.  If they change what makes it FF7, they may aswell call it FF17.



ReimTime said:

I'm the Janitor. I reported it because I wanted to call them fucking cunts and he stole the oppurtunity from me!

Why your hate with the Square higher ups? You know it isn't their fault that you must put up with their shit, right? It was part of your job description.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

It seems that I won't be missing anything I'd care and my original copy will retain its price or even go up, so good news.



FF13 battle system was also inspired by Advent Children, and based on what I've seen FF15 also takes cues from it. So which will it be? A menu-based or action-based system?



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AbbathTheGrim said:
ReimTime said:

I'm the Janitor. I reported it because I wanted to call them fucking cunts and he stole the oppurtunity from me!

Why your hate with the Square higher ups? You know it isn't their fault that you must put up with their shit, right? It was part of your job description.


But when I spilled my mop water onto a notepad and accidentally wrote the plot to FF13, they didn't even credit me!



#1 Amb-ass-ador

ReimTime said:

But when I spilled my mop water onto a notepad and accidentally wrote the plot to FF13, they didn't even credit me!

The mop wrote the FFXIII plot, ReimTime. Not you.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

AbbathTheGrim said:
ReimTime said:

But when I spilled my mop water onto a notepad and accidentally wrote the plot to FF13, they didn't even credit me!

The mop wrote the FFXIII plot, ReimTime. Not you.


It also designed 4 different characters that Nomura was credited for. Modeled them after itself



#1 Amb-ass-ador

Nem said:

Oh hell no! FF7's combat system is nothing like FFXIII.

You know, the problem is that you identify turn based as something old and archaic when its much more than that. Turn based is strategic, something that action doesnt do very well. Action is more about reflexes and turn based is more about planning. Both can be extremely enjoyable and i find it difficult to understand why one is evolved and the other isnt. There are still plenty of big turn-based games and FF is a series that has only lost popularity by abondening the system. Still, i can understand why they would do it, but i think they have disserviced themselves and their fans.

Regardless, that is not the problem here. FF7 has a legacy, and i dont see why that should be tarnished when the same wasnt applied to remakes of past FF titles. 

Why not ? Both games are battle systems are based around menus. Both games have delay based combat for the purpose of giving the player time to select commands. Both games feature their own version of limit breaks/overdrive. Both share many of the same ability/skill sets albeit with different stat mechanics. The only differences are is that summons are special to each characters in FFXIII while serving as their ultimate move, no MP system, abilities are binded to specific roles in battles, AI controlled party members, and command stacking ... 

Action based can be strategic too y'know. Oh I agree that ARPGs do depend on some reflex but it's not like they don't require some thinking however let's not pretend that mainline FF games are very strategic when most of them post-FFVII are easy ... 

We have yet to truly determine FF has lost popularity by abandoning turn-based combat. Get back to me when FFXV is a massive flop then you'll have a solid point. How are they disservicing their fans and themselves when their putting out what people want like an extreme opposite of FFXIII ... (It's their fault that FFXV and maybe FFVIIR is going to be like that.) 

How are they "tarnishing" it when the creators are just making it to be more like they had envisioned ?  



Maybe they forget that the reason the game was playable and not boring with a story was because of the gameplay? Change that gameplay it's not the same game.

Meh, let them mess it up, I'll buy it used.



Hmm, pie.