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Forums - Nintendo - Wii U (especially WiiU) and 3DS have some serious attach rates

Miyamotoo said:
jijifox said:
It's because Nintendo knows how to make good games but not good consoles

Wii U is very good console, just with bad sales. Also, games on first place are thing that define every console, not sales or architecture.

Im not saying the wii u is a bad console, it's just that the wii u is not doing so well because Nintendo didn't make it as good as it should have been



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kopstudent89 said:
Mostly attributed to the low hardware sales, but shows how much fans love Nintendo games.


Yeah, it's primarily because there's no casual first-timers like on the Wii or those primarily Madden/CoD guys that have stuck with the PS4/XB1. It's really only people who want Nintendo games (like me) that have the hardware at this point.



Nintendo always has good attach rates.
Question: Does the software numbers include digital sales?



jijifox said:
Miyamotoo said:
jijifox said:
It's because Nintendo knows how to make good games but not good consoles

Wii U is very good console, just with bad sales. Also, games on first place are thing that define every console, not sales or architecture.

Im not saying the wii u is a bad console, it's just that the wii u is not doing so well because Nintendo didn't make it as good as it should have been

Wii U itself is very good console, but Nintendo done very bad things around console, revile and launch, name of console, marketing, software drouth..



Dr.Vita said:
Nintendo always has good attach rates.
Question: Does the software numbers include digital sales?

Yes.



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Stellar

Also, didnt MK8 have something like 80% attach rate in France? Just throwing that number out but I am pretty sure it was a very high number.



Johnw1104 said:
kopstudent89 said:
Mostly attributed to the low hardware sales, but shows how much fans love Nintendo games.

Yeah, it's primarily because there's no casual first-timers like on the Wii or those primarily Madden/CoD guys that have stuck with the PS4/XB1. It's really only people who want Nintendo games (like me) that have the hardware at this point.

Attach rates for Wii were quite good also.

Mario Kart - 35%

NSMB - 28%

Wii Fit - 22%

Wii Fit Plus - 21%

Super Smash Bros. Brawl - 12%

Super Mario Galaxy - 11%

Those that buy SSBB are probably not very casual. That means there are up to 8 million more potential buyers of Smash Bros for Wii U.

Wii has 10 games over 10% attach rate (9 Nintendo games) - PS3 has 9 games (1Sony game) - and the winner is X360 - 13 games (4 MS games)

Wii U has 11 games over 10% attach rate (All Nintendo games) - PS4 has 15 games (3 Sony game) - and the winner is XB1 - 17 games (4 MS games)



baloofarsan said:
Johnw1104 said:

Yeah, it's primarily because there's no casual first-timers like on the Wii or those primarily Madden/CoD guys that have stuck with the PS4/XB1. It's really only people who want Nintendo games (like me) that have the hardware at this point.

Attach rates for Wii were quite good also.

Mario Kart - 35%

NSMB - 28%

Wii Fit - 22%

Wii Fit Plus - 21%

Super Smash Bros. Brawl - 12%

Super Mario Galaxy - 11%

Those that buy SSBB are probably not very casual. That means there are up to 8 million more potential buyers of SSB for Wii U.

Wii has 10 games over 10% attach rate (9 Nintendo games) - PS3 has 9 games (1Sony game) - and the winner is X360 - 13 games (4 MS games)

Wii U has 11 games over 10% attach rate (All Nintendo games) - PS4 has 15 games (3 Sony game) - and the winner is XB1 - 17 games (4 MS games)

I think there's a common misconception that the Wii didn't attract core gamers... It certainly did, though it began to lose them as time went on.

I was in college at the time and there were a ridiculous number of Wii's in the dorms. I owned one and had a good deal of fun, but as time went on my friends only wanted to play CoD 2/3/4 on the Xbox 360. This was the era where online shooters truly took over, and that began to hurt the Wii.

The SSB numbers don't really surprise me, then. The attach rate of a few Wii U games, though, is amost absurd.



Dreamcast:

Hardware: 8.20 Million
Software: 64.89 Million

Attach rate: 7.9  games/ console

Spaced out releases usually means that people are going to buy each new game and hence each games respective attach rate will be quite high.



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baloofarsan said:
Johnw1104 said:

Yeah, it's primarily because there's no casual first-timers like on the Wii or those primarily Madden/CoD guys that have stuck with the PS4/XB1. It's really only people who want Nintendo games (like me) that have the hardware at this point.

Attach rates for Wii were quite good also.

Mario Kart - 35%

NSMB - 28%

Wii Fit - 22%

Wii Fit Plus - 21%

Super Smash Bros. Brawl - 12%

Super Mario Galaxy - 11%

Those that buy SSBB are probably not very casual. That means there are up to 8 million more potential buyers of Smash Bros for Wii U.

Wii has 10 games over 10% attach rate (9 Nintendo games) - PS3 has 9 games (1Sony game) - and the winner is X360 - 13 games (4 MS games)

Wii U has 11 games over 10% attach rate (All Nintendo games) - PS4 has 15 games (3 Sony game) - and the winner is XB1 - 17 games (4 MS games)


I think TLOU should be getting really close to a 10% attach rate on the PS3, it had sold 7 million by July 16th 2014, and that's a year ago. It sold 1 million between march 14th (confirmed lifetime of 6 million) and july 16th (confirmed lifetime of 7 million.) I think it's safe to assume it has sold more than 8 million now, and is getting close to the required 8.7 million to have a 10% attach rate. TLOU is sadly horrendously undertracked on this site.

 

Source 7 million fig:

http://m.ign.com/articles/2014/07/16/the-last-of-us-sales-pass-7-million-with-new-dlc-coming

Source 6 million fig:

http://www.gamespot.com/articles/the-last-of-us-sells-6-million-copies/1100-6418319/