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Tengami Passes Nyamyam's Sales Targets on the Wii U eShop

Posted 3:00pm Thu 16th Jul 2015 by Thomas Whitehead

 

"I don't regret releasing on the Wii U"

 

Tengami is a relatively unique proposition within the Wii U eShop catalogue, with Nyamyam delivering a slow-paced yet intriguing adventure that's accompanied by a gorgeous David Wise score. It's arguably a rather niche offering, with limited scope offset by a lovely pop-up artbook style and a focus on atmospheric gaming.

It certainly has its merits, though we've always been curious as to how it would perform on Wii U, especially as the console version costs more than the iOS equivalent. Speaking at the Develop conference, Nyamyam's Jennifer Schneidereit has provided an update on sales progress. The results below don't include recent PC humble bundle sales, but show that the Wii U has managed to return around 11,000 sales.

 

Image: Digital Spy

Schneidereit shared positive - albeit slightly mixed - messages on the Wii U store, also highlighting that she expects a steady accumulation of eShop sales in the coming months and beyond.

A lot of developers ask me about the Wii U, whether it's a good platform for independent developers. To be honest, I don't know if it's a good platform for independent developers, but I don't regret releasing on the Wii U.

We decided we're going to do a Wii U version, I worked under the assumption it would sell 10,000 copies - it sold a little bit more by now, so that's okay.

Speaking to other independent developers, there seems to be a consensus that the average indie game on the eShop has sold 10,000 copies in its lifetime - we've sold 11,000 now, and I think there's more room to grow. I think our lifetime sales will be closer to 20,000 in the end.

Overall the game has generated about $1.1 million in gross revenue, with around $650,000 going to platform holders such as Apple and Nintendo. Nyamyam is still deciding on a concept for its next project.

Are you a fan of Tengami, or still considering it for the future? Let us know.

[via digitalspy.co.uk]



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I played it on PC. My rating: 5/10. Pretty boring game.

$1.1 million? They should be glad they made that much money with such a mediocre game.



okr said:
I played it on PC. My rating: 5/10. Pretty boring game.

$1.1 million? They should be glad they made that much money with such a mediocre game.


Yeah, I was not too impressed either. Never could figure out why they expected so much.



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Were they complaining about sales on WiiU earlier? Either way, I'd love for them to do a breakdown of their sales like Shovel Knight did a while ago. It was nice to see the sales data and how profits varied between the platforms.



psychicscubadiver said:
Were they complaining about sales on WiiU earlier? Either way, I'd love for them to do a breakdown of their sales like Shovel Knight did a while ago. It was nice to see the sales data and how profits varied between the platforms.

It's tied exactly with the steam sales but way, way less than iOS sales.

 

 

http://www.gonintendo.com/stories/238616-tengami-sells-11k-on-wii-u



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psychicscubadiver said:
Were they complaining about sales on WiiU earlier? Either way, I'd love for them to do a breakdown of their sales like Shovel Knight did a while ago. It was nice to see the sales data and how profits varied between the platforms.


Yeah, about six months ago or so they were annoyed with sales. I probably did a thread on it, but if you search tengami in google news you should find it.



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SpokenTruth said:
psychicscubadiver said:
Were they complaining about sales on WiiU earlier? Either way, I'd love for them to do a breakdown of their sales like Shovel Knight did a while ago. It was nice to see the sales data and how profits varied between the platforms.

It's tied exactly with the steam sales but way, way less than iOS sales.

http://www.gonintendo.com/stories/238616-tengami-sells-11k-on-wii-u

After the sales slide they should also split the revenue by platform, that breakdown would be much more interesting.



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TomaTito said:
SpokenTruth said:

http://www.gonintendo.com/stories/238616-tengami-sells-11k-on-wii-u

After the sales slide they should also split the revenue by platform, that breakdown would be much more interesting.

That's pretty easy as they said it generated $ 1.1 million in gross revenue, see OP.

Split: iOS about $ 900.000, Wii U/PC about $ 100.000 each.



okr said:
TomaTito said:

After the sales slide they should also split the revenue by platform, that breakdown would be much more interesting.

That's pretty easy as they said it generated $ 1.1 million in gross revenue, see OP.

Split: iOS about $ 900.000, Wii U/PC about $ 100.000 each.

I just wanted to see the influence of discounts from each digital store, but while crunching the numbers it doesn't seem to affect much when taking into account the full RRP.

IOS: 196k x $5 = $980k
PC or WiiU: 11k x $10 = $110k

A total sum of 1.2 million (100k under their given value), that makes IOS 82% and PC/WiiU 9% for each.

They also mention in the OP a figure of 650k that goes to Apple and Nintendo (and Steam?).
I thought that revenue share was around 30-40% but apparently not, 650/1100 is 60%.
I think the wording is wrong and that 650k was what is left after the revenue share.
Source seems offline for me at work so I can't verify this.



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TomaTito said:

eI just wanted to see the influence of discounts from each digital store, but while crunching the numbers it doesn't seem to affect much when taking into account the full RRP.

IOS: 196k x $5 = $980k
PC or WiiU: 11k x $10 = $110k

A total sum of 1.2 million (100k under their given value), that makes IOS 82% and PC/WiiU 9% for each.

They also mention in the OP a figure of 650k that goes to Apple and Nintendo (and Steam?).
I thought that revenue share was around 30-40% but apparently not, 650/1100 is 60%.
I think the wording is wrong and that 650k was what is left after the revenue share.
Source seems offline for me at work so I can't verify this.


To be honest, TEngami did not get hardly any, if any at all, discounts on the Wii U.



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