By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Should we talk about the fact that Rise of the Tomb Raider does not seemto be doing well in pre-orders?

could it be because of no cool preorder bonus?



Around the Network

you know that things are bad when a game like until dawn that have cero hype has more preorders than TR, it's either this or the numbers are wrong.



I mean, you do have Fallout 4 releasing on the same day lol. Plus, if I'm being perfectly honest, the last one really wasn't that popular. I remember CD and Square saying that it took several months before the game became profitable, and they only recently announced the 8.5 million copies sold. 8.5 million copies across 5 platforms isn't much, and most of those were on Playstation platforms. This game might sell 1.5 million copies LT on XB1 and 360 if MS markets the living hell out of it, but Fallout 4 is going to completely destroy it in sales, while most XB1 gamers are going to be focused on Halo 5, as far as exclusives go. That game is not in a good position right now, which is why I'm pretty sure it's going to come to PS4 a lot sooner than people think.

Just as a side note, I'm can imagine Xbox execs were beating their heads against the wall after the Fallout 4 release date announcement. That 150 million they evidently spent on timed exclusivity probably won't pay off 



0331 Happiness is a belt-fed weapon

The numbers are very inaccurate Forza 6 isn't in the charts neither but I'm pretty sure it already had over 50K pre orders by the end of June unless most people will buy the digital copy.



bananaking21 said:
Fact and vgc numbers dont get along. Pre orders in particular are always just all kinds of wrong

 I've always thought they were pretty close. They only may seem very wrong if one assumes that everyone who goes out to purchase a game on Day 1, had it preordered. We know that's not true. The charts do give us a good general idea of what FW sales will be, if you add on some sales to your predection, depending on how popular the game is. 





0331 Happiness is a belt-fed weapon

Around the Network
DialgaMarine said:

I mean, you do have Fallout 4 releasing on the same day lol. Plus, if I'm being perfectly honest, the last one really wasn't that popular. I remember CD and Square saying that it took several months before the game became profitable, and they only recently announced the 8.5 million copies sold. 8.5 million copies across 5 platforms isn't much, and most of those were on Playstation platforms. This game might sell 1.5 million copies LT on XB1 and 360 if MS markets the living hell out of it, but Fallout 4 is going to completely destroy it in sales, while most XB1 gamers are going to be focused on Halo 5, as far as exclusives go. That game is not in a good position right now, which is why I'm pretty sure it's going to come to PS4 a lot sooner than people think.

Just as a side note, I'm can imagine Xbox execs were beating their heads against the wall after the Fallout 4 release date announcement. That 150 million they evidently spent on timed exclusivity probably won't pay off 

Tomb Raider was always an odd choice for MS to secure timed exclusivity on. When a console is not THE console for the generation the sort of 3rd party multiplat franchises for which you buy timed exclusivity have to appeal to the fence sitter market, the people who can still be convinced to go with your console despite the wave of popularity favouring the other console. The fence sitters for Xb one are, pretty much, the fans of FPS, The Elder Scrolls and possibly that's it. Tomb Raider does not appeal to those fence sitters. People strongly inclined to PS4 are not going to be swayed, especially not by a timed exclusive. At this point it is hard to identify a popular multiplat franchise that MS would want to spend the necessary money on in order to obtain permanent console exclusivity. Sony has the power to do it with SFV (not that I think they should have played tit for tat) because of hardware supremacy and because the cost of keeping a popular fighting game off Xb one wouls be a lot less than the cost of keeping an action/adventure game off PS4. But back in the early days negotiating times exclusivity for FO4, for instance probably would have been much better for MS than RoTR. In fact if it cost MS $200 million for FO4 to be timed exclusive for 2015, they would have gained much more value for money out of that and leaving RoTR multiplat than spending $150 million on RoTR and leaving FO4 multiplat. If in deed those are the sums MS was looking to spend on a single exclusivity deal.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

binary solo said:
DialgaMarine said:

I mean, you do have Fallout 4 releasing on the same day lol. Plus, if I'm being perfectly honest, the last one really wasn't that popular. I remember CD and Square saying that it took several months before the game became profitable, and they only recently announced the 8.5 million copies sold. 8.5 million copies across 5 platforms isn't much, and most of those were on Playstation platforms. This game might sell 1.5 million copies LT on XB1 and 360 if MS markets the living hell out of it, but Fallout 4 is going to completely destroy it in sales, while most XB1 gamers are going to be focused on Halo 5, as far as exclusives go. That game is not in a good position right now, which is why I'm pretty sure it's going to come to PS4 a lot sooner than people think.

Just as a side note, I'm can imagine Xbox execs were beating their heads against the wall after the Fallout 4 release date announcement. That 150 million they evidently spent on timed exclusivity probably won't pay off 

Tomb Raider was always an odd choice for MS to secure timed exclusivity on. When a console is not THE console for the generation the sort of 3rd party multiplat franchises for which you buy timed exclusivity have to appeal to the fence sitter market, the people who can still be convinced to go with your console despite the wave of popularity favouring the other console. The fence sitters for Xb one are, pretty much, the fans of FPS, The Elder Scrolls and possibly that's it. Tomb Raider does not appeal to those fence sitters. People strongly inclined to PS4 are not going to be swayed, especially not by a timed exclusive. At this point it is hard to identify a popular multiplat franchise that MS would want to spend the necessary money on in order to obtain permanent console exclusivity. Sony has the power to do it with SFV (not that I think they should have played tit for tat) because of hardware supremacy and because the cost of keeping a popular fighting game off Xb one wouls be a lot less than the cost of keeping an action/adventure game off PS4. But back in the early days negotiating times exclusivity for FO4, for instance probably would have been much better for MS than RoTR. In fact if it cost MS $200 million for FO4 to be timed exclusive for 2015, they would have gained much more value for money out of that and leaving RoTR multiplat than spending $150 million on RoTR and leaving FO4 multiplat. If in deed those are the sums MS was looking to spend on a single exclusivity deal.

 True. I honestly think MS saw how popular the genre became with Uncharted, and assumed this was their best bet at getting their own (sortof) Uncharted title. 





0331 Happiness is a belt-fed weapon

VGChartz pre-orders are always extremely off, and would it really be a surprise? 2 weeks after Halo 5, 1 week after Black Ops 3, same day as Fallout 4 and 1 week before Battlefront. And the Definitive Edition already didn't do too well on Xbox One. There's a good chance that this game will be the holiday victim sales wise.



What makes you think this game will sell well?