binary solo said:
Tomb Raider was always an odd choice for MS to secure timed exclusivity on. When a console is not THE console for the generation the sort of 3rd party multiplat franchises for which you buy timed exclusivity have to appeal to the fence sitter market, the people who can still be convinced to go with your console despite the wave of popularity favouring the other console. The fence sitters for Xb one are, pretty much, the fans of FPS, The Elder Scrolls and possibly that's it. Tomb Raider does not appeal to those fence sitters. People strongly inclined to PS4 are not going to be swayed, especially not by a timed exclusive. At this point it is hard to identify a popular multiplat franchise that MS would want to spend the necessary money on in order to obtain permanent console exclusivity. Sony has the power to do it with SFV (not that I think they should have played tit for tat) because of hardware supremacy and because the cost of keeping a popular fighting game off Xb one wouls be a lot less than the cost of keeping an action/adventure game off PS4. But back in the early days negotiating times exclusivity for FO4, for instance probably would have been much better for MS than RoTR. In fact if it cost MS $200 million for FO4 to be timed exclusive for 2015, they would have gained much more value for money out of that and leaving RoTR multiplat than spending $150 million on RoTR and leaving FO4 multiplat. If in deed those are the sums MS was looking to spend on a single exclusivity deal. |
True. I honestly think MS saw how popular the genre became with Uncharted, and assumed this was their best bet at getting their own (sortof) Uncharted title.









