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Forums - Microsoft - Xbox One to natively support Oculus Rift afterall? Developer claims they're making VR game for XB1

MikeG85 said:
Oh good console wars again....seriously what has this got to do with the ps4???

This is a thread about xbox and oculus .



It's a rumour, we mention PS4 because PS4 is much more powerful but still needs assistance from morpheus to run VR.

There's not way the XB1 is capable of playable VR.



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2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
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Lol at all the PS4 is much more powerful....it's not. It's a little bit yes but not "much more".

I'm actually stoked to see how OR works on the X1. I'm sure they have more instore than that demo they showed recently or who would buy it? If I like it ill try out the Morpheus as well. Hopefully this tech doesn't fade away like 3D tv's.



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brandiesel said:

Lol at all the PS4 is much more powerful....it's not. It's a little bit yes but not "much more".

I'm actually stoked to see how OR works on the X1. I'm sure they have more instore than that demo they showed recently or who would buy it? If I like it ill try out the Morpheus as well. Hopefully this tech doesn't fade away like 3D tv's.


lol even developers said its twice as capable.  But yahh you know better right.  



Only time will tell. I just don't see MS being as serious with VR gaming as Sony is. I really curious to see how good VR gaming is but still skeptical to pay full price for it.



bonzobanana said:
bonzobanana said:

PS4 definitely seems more suitable for VR than xbone but it would still surely be a weaker experience than pc. There are no high speed connection ports on ps4 to connect to a VR headset there is only hdmi and usb. So what the PS4 sends morpheus must be coming out of the hdmi port.

People need to realise that the ps4 graphics via VR will not match 2D graphic output. It will be much the same situation as supporting a 3D television on the ps3, graphics and resolution will be scaled back but in this case a higher frame rate is needed too so the scaling back may be more aggressive.

The xbone situation which is likely why Microsoft aren't pushing the xbone as a good VR platform will be a fair bit worse. That 32MB of fast embedded memory is even more restrictive for VR as is the memory bandwidth and weaker gpu issues. However I'm sure there are many more simplistic games that will work.

It's not like the xbox one couldn't do 1080p 90fps VR graphics its just that they would have to scale back the number of polygons and texturing etc to what would be perceived as last gen standard or below. Maybe 16bit colour mode or other compromises. If you look at the original Halo at 1080p on pc maybe that represents the graphic level the xbone could be comfortable with at 1080p 90fps VR with a few minor improvements here and there. It's really a question of how low you will go to meet the resolution and frame rate requirements and this is obviously going to be more extreme on xbone.

 


I'm personally not against this in principle. If you think of Morrowind, Oblivion and Skyrim I personally wouldn't mind too much playing skyrim with graphic detail closer to morrowind if it was a VR experience at high resolution with 90fps. I would hope where possible they would do as many improvements but maybe the character faces will be bland and texturing obviously repeated, weather effects simplified etc but still a fluid, highly responsive game. However of course on the PC they will be playing skyrim in full detail with equally fluid graphics and somewhere in the middle is ps4.

Not sure why my edit turned out as a quote.

So bascially VR for gaming is f#cked.

You need a major piece of PC hardware to be able to play, say, Crisis 4 in 1080p 90fps using OR, which appears to be what people suggest as the minimum performance standard to have a decent experience. This severely limits the potential market for OR on PC as many gamers are happy with mid to low range power in their PCs.

Then with consoles if you are going to achieve that same res/fps standard you have to make early gen 7 or gen 6 quality games so as not to exceed the capabilities of the consoles, which means games designed specifically for VR, which for consoles will mean only a small segment of the install base (because it sounds like the cost of these headsets is not going to be within reach of most people), which means very low game sales potential. Alternatively, if Sony decide they want to make Killzone: Shadowfall playable with Morpheus they'll have to drop the res well below 1080p and only provide 60fps.  And all VR games will have to be locked at 60fps minimum because any frame rate drops will really ruin your experience.

Sounds to me like VR on consoles is really a PS5 / Xb one2 thing and that this gen is just not up to snuff to be able to deliver a good VR gaming experience. VR can deliver some great non-gaming experiences, but I don't think that will be any sort of selling point to the home user.

I'd really like to see both Sony and OR's minimum sales targets to make the headsets both break even and a viable platform. Because I have serious doubts either headset will achieve such targets.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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Lol some people still believe that 50% more powerful myth??? Specs and actual result are two vastly different things... But anyway.... Back to VR.... Not only VR is nothing to fap about imo but it will be shit whether it is on Morpheus/PS4 or XBO/OR and even 99% of the OR/PC case... It's like trying to have a pissing contest with pussies ( no offence ladies) it's just gonna be messy and rather pointless...



Interesting coming from a dev.



endimion said:
Lol some people still believe that 50% more powerful myth??? Specs and actual result are two vastly different things... But anyway.... Back to VR.... Not only VR is nothing to fap about imo but it will be shit whether it is on Morpheus/PS4 or XBO/OR and even 99% of the OR/PC case... It's like trying to have a pissing contest with pussies ( no offence ladies) it's just gonna be messy and rather pointless...

This is rather a confused statement. Are you saying that yes, the specs do point to 50% more powerful, but this doesn't translate into 50% better game performance? If so then what is the myth you are accusing people of still believing? People here aren't saying games are 50% better they are saying PS4 specs are 50% more powerful, which you seem to be accepting, and therefore PS4 is in a somewhat better position to implement VR, which said 50% may or may not be enough to make VR a satisfying experience with Morpheus; notwitstanding that Morpheus will provide some inbuilt some assist so PS4 doesn;t need to do all the heavy lifting. If you're saying that the specs aren't 50% more powerful, then what technical information do you have that quantifies the specs difference as something between 1% and 49% more powerful? You do seem to be acknowledging that PS4 is more powerful, so the only issue is the quantification of said difference in order to dispell this myth, not whether there is one.

That confused statement aside, I agree VR seems to be premature as an accessible and implementable technology for a mass market. And as an isolating platform (i.e. one unit, one person, completely cut off from the outside world and not even a possibility of a passive shared spectator experience unless someone is wearing a second unit) its in-home appeal will always, IMO, be limited to a minority of the gamer market. High cost tech, competing for a minority segment of a not very big market, seems like PS Move all over again. But this time everyone is producing a variant of the Move and no one is making a Wiimote or Kinect.

I think people who are into the golden shower fetish might disagree with your analogy being pointless; though they will agree with the messy bit, but of course they like it that way.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Oculus Rift minimum specs:

NVIDIA GTX 970 / AMD 290 equivalent or greater - No way
Intel i5-4590 processor equivalent or greater - Erm no
8GB+ RAM - Check
Compatible HDMI 1.3 video output - Check
2 USB 3.0 ports - Check
Windows 7 SP1 or newer - Check

What's this about it being a myth again that ps4 GPU is about 50% faster? I must be dreaming that the ps4 keeps pace with the XBox One while pushing 1.44x as many pixels, 1080p vs 900p

There is nothing stopping the XBox One receiving input from OR while using a PC to power the headset. That seems kinda pointless though when the game comes to pc as well. Morpheus will need an extra box too, to double the frame rate to 120fps and split and adjust the image.



SvennoJ said:
What's this about it being a myth again that ps4 GPU is about 50% faster?


Is this sarcasm?