bonzobanana said:
bonzobanana said:
PS4 definitely seems more suitable for VR than xbone but it would still surely be a weaker experience than pc. There are no high speed connection ports on ps4 to connect to a VR headset there is only hdmi and usb. So what the PS4 sends morpheus must be coming out of the hdmi port. People need to realise that the ps4 graphics via VR will not match 2D graphic output. It will be much the same situation as supporting a 3D television on the ps3, graphics and resolution will be scaled back but in this case a higher frame rate is needed too so the scaling back may be more aggressive. The xbone situation which is likely why Microsoft aren't pushing the xbone as a good VR platform will be a fair bit worse. That 32MB of fast embedded memory is even more restrictive for VR as is the memory bandwidth and weaker gpu issues. However I'm sure there are many more simplistic games that will work. It's not like the xbox one couldn't do 1080p 90fps VR graphics its just that they would have to scale back the number of polygons and texturing etc to what would be perceived as last gen standard or below. Maybe 16bit colour mode or other compromises. If you look at the original Halo at 1080p on pc maybe that represents the graphic level the xbone could be comfortable with at 1080p 90fps VR with a few minor improvements here and there. It's really a question of how low you will go to meet the resolution and frame rate requirements and this is obviously going to be more extreme on xbone.

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I'm personally not against this in principle. If you think of Morrowind, Oblivion and Skyrim I personally wouldn't mind too much playing skyrim with graphic detail closer to morrowind if it was a VR experience at high resolution with 90fps. I would hope where possible they would do as many improvements but maybe the character faces will be bland and texturing obviously repeated, weather effects simplified etc but still a fluid, highly responsive game. However of course on the PC they will be playing skyrim in full detail with equally fluid graphics and somewhere in the middle is ps4.
Not sure why my edit turned out as a quote.
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So bascially VR for gaming is f#cked.
You need a major piece of PC hardware to be able to play, say, Crisis 4 in 1080p 90fps using OR, which appears to be what people suggest as the minimum performance standard to have a decent experience. This severely limits the potential market for OR on PC as many gamers are happy with mid to low range power in their PCs.
Then with consoles if you are going to achieve that same res/fps standard you have to make early gen 7 or gen 6 quality games so as not to exceed the capabilities of the consoles, which means games designed specifically for VR, which for consoles will mean only a small segment of the install base (because it sounds like the cost of these headsets is not going to be within reach of most people), which means very low game sales potential. Alternatively, if Sony decide they want to make Killzone: Shadowfall playable with Morpheus they'll have to drop the res well below 1080p and only provide 60fps. And all VR games will have to be locked at 60fps minimum because any frame rate drops will really ruin your experience.
Sounds to me like VR on consoles is really a PS5 / Xb one2 thing and that this gen is just not up to snuff to be able to deliver a good VR gaming experience. VR can deliver some great non-gaming experiences, but I don't think that will be any sort of selling point to the home user.
I'd really like to see both Sony and OR's minimum sales targets to make the headsets both break even and a viable platform. Because I have serious doubts either headset will achieve such targets.
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