RolStoppable said:
fleischr said:
While your account of the 2D Mario canon is pretty good -- the fact still is that people don't care about the story. They care about the fun, weird things they can do as Mario.
NSMB2 and U fell short of their sales potential because they come across... well... bland. Undifferentiated from their Wii and DS predecessors.
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Make up your mind. I just explained to you why NSMB 2 and U came across as bland, they were first and foremost more levels and more power-ups. Also, you shouldn't equate "story" with "adventure".
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This is what I'm trying to get across to you: Super Mario Maker is a far, far more vibrant game than either NSMB2 or NSMBU. The levels that come packaged with it are outstanding -- way more interesting than anything in NSMB2 or NSMBU. Having spent some time hands-on just playing the built-in levels, it's even more entertaining than the first time you ever picked up Super Mario Bros 3 or Super Mario World. Whether or not it will surpass those games remains to be seen, but the potential really truly is there. *but hey that's just my opinion.
The level-creation is practically just gravy, and it just provides a further means to an end of how Super Mario Maker can achieve same heights as it's storied predecessor.
We're talking about a game that has the soul of the most beloved Mario games but also has a ton more innovation than all those games.
As for the level-sharing itself: the package of getting the best levels possible from the user-content is a lot more sleek and sophisticated than you think.
Essentially this is a new, limitless Mario adventure.