Console makers going out of [console] business. =(
| pokoko said: Do QTEs count? Because I was looking forward to playing Tomb Raider but then bleh. Auto-platforming. I hate it and it bores me. It's one of the reasons I stopped playing Enslaved. |
It didn't stop me enjoying the game overall, but the QTE's in Tomb Raider could be pretty awful. I died several times to random QTE's that decided that specific moment in the cut-scene was in drastic need of my input.

| Fei-Hung said: Lara Croft's weird English accent that sounds a bit Australian but isn't, but could be. |
Ha to look this up and they hired an English woman who apparently liked in the American North East, which means based on her IMDB page "She has spent the last 10 years in the United States, gaining a Mid-Atlantic hybrid accent."
Sounds to me like she was an English person trying to sounds more English after losing her accent. Would have been easier just to hire an English person in from Britain instead and for them to just talk.
On subject, I'd say Star Ocean 4, the sound was sooo bad, and voice acting awful beyond words. Completely ruined it for me.
Resonance of Fate, the grind. Just too much.
Hmm, pie.
Usually it will be a graphical issue for me. And I don't mean lack of pixels or anything. I mean a '30fps' game that drops and judders into a mess. Far Cry 3 on PS3, I lasted 5 minutes then deleted it because the terrible performance in the cutscenes. HAWX 2, what a joke that was, considering the first game was locked 60fps.
Fallout 3 wasn't a great looker but it was acceptable and so carried on and finished the game.
PS, PS2, Gameboy Advance, PS3, PSP, PS4, Xbox One
Some RPG games which need a lot of grinding. It's tiresome and boring. I don't like massive difficulty spikes in games either, I always appreciate a nice difficulty curve (except in Dark Souls, I play that when I'm feeling masochistic)
I'm playing through AC Unity which is decent enough, however why on earth have they scattered around so many chests to open. My OCD cannot cope, I head for my next story mission, but cant help but get side-tracked on the way to open all these bloody chests!! I'm all for a collectathon, but I think they should have toned it down slightly.
| zippy said: I'm playing through AC Unity which is decent enough, however why on earth have they scattered around so many chests to open. My OCD cannot cope, I head for my next story mission, but cant help but get side-tracked on the way to open all these bloody chests!! I'm all for a collectathon, but I think they should have toned it down slightly. |
Haha, don't get near the witcher 3 in that case. Overload of lootables doesn't begin to describe it. Plus there are plenty of chests, sacks and cabinets that show up as lootable but are just out of reach. It's like a random loot generator went rogue. It's like playing pac man at times
I'm carrying the inventory of a Walmart supercenter with me in ingredients and craft components.
Games that throw you into something without a hook or explanation typically annoy me. It happens mostly in strategy or simulation games. I don't need my hand held, just want to be pointed which path to walk down before I start the journey.
Bad Controls are the reason I'm not playing kid icarus uprising ever, I usually play a game twice or at least 100% it but with kid icarus is a completely different story. I enjoyed the game a lot but the controls are horrendous.

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