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Forums - Gaming Discussion - No Man's Sky fully won me over this E3.

Scoobes said:
tokilamockingbrd said:
Nuvendil said:

Well they use a procedural system similar to the system used back in the 90s in certain games like Daggerfall and Virtual Hydlide.  Basically, it's a mathematical equation/formula that generates the world (the world being based on the equation's result).  As such, the world is always the same but the data for whole planet sized levels is never saved.  Basically, there is no file for the planets just the resources used to make the planet.   So as you approach the planet it is generated, but since the generation is based on math it is always the same.

ya like I said, except I think they will save certain data point. Like the beacons. When you aproach a planet it will procedurally generate, then very specific things will load. When use a beacon, it saves, sends my save to the server. When someone else goes to that planet at some point it will load what I did at said beacon. They seemed to indicate people would come across your discoveries. 

That's how I've interpreted it too. You discover a planet and it's been procedurally generated. You name your discovered planet (otherwise it assigns a name) and sends your data to the server based on your actions at said planet. The next player that sees this planet can't change the name and whilst the planet is procedurally generated, the results of the previous player/discoverers actions are loaded from the server and plain to see.

I hope it works like that. I'm just thinking off all the planets that will be cataloged.



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Mystro-Sama said:
Scoobes said:
tokilamockingbrd said:
Nuvendil said:

Well they use a procedural system similar to the system used back in the 90s in certain games like Daggerfall and Virtual Hydlide.  Basically, it's a mathematical equation/formula that generates the world (the world being based on the equation's result).  As such, the world is always the same but the data for whole planet sized levels is never saved.  Basically, there is no file for the planets just the resources used to make the planet.   So as you approach the planet it is generated, but since the generation is based on math it is always the same.

ya like I said, except I think they will save certain data point. Like the beacons. When you aproach a planet it will procedurally generate, then very specific things will load. When use a beacon, it saves, sends my save to the server. When someone else goes to that planet at some point it will load what I did at said beacon. They seemed to indicate people would come across your discoveries. 

That's how I've interpreted it too. You discover a planet and it's been procedurally generated. You name your discovered planet (otherwise it assigns a name) and sends your data to the server based on your actions at said planet. The next player that sees this planet can't change the name and whilst the planet is procedurally generated, the results of the previous player/discoverers actions are loaded from the server and plain to see.

I hope it works like that. I'm just thinking off all the planets that will be cataloged.


The Game's name is "No Man's Sky"

this tells me the game will literally be about you the player having an entire universe to yourselve (because its no man's sky) or it means "At Launch" its No Man's Sky, but you can make it yours.

 

Obviously one is far more intriguing than the other. To me its the difference between: I buy the game, play it for a few weeks enjoy it and move on and I take on the task of claiming the universe as my own.

I am getting this either way. But the direction they take it will determine how much I play it in the end.



psn- tokila

add me, the more the merrier.

tokilamockingbrd said:
Mystro-Sama said:
Scoobes said:
tokilamockingbrd said:
Nuvendil said:

Well they use a procedural system similar to the system used back in the 90s in certain games like Daggerfall and Virtual Hydlide.  Basically, it's a mathematical equation/formula that generates the world (the world being based on the equation's result).  As such, the world is always the same but the data for whole planet sized levels is never saved.  Basically, there is no file for the planets just the resources used to make the planet.   So as you approach the planet it is generated, but since the generation is based on math it is always the same.

ya like I said, except I think they will save certain data point. Like the beacons. When you aproach a planet it will procedurally generate, then very specific things will load. When use a beacon, it saves, sends my save to the server. When someone else goes to that planet at some point it will load what I did at said beacon. They seemed to indicate people would come across your discoveries. 

That's how I've interpreted it too. You discover a planet and it's been procedurally generated. You name your discovered planet (otherwise it assigns a name) and sends your data to the server based on your actions at said planet. The next player that sees this planet can't change the name and whilst the planet is procedurally generated, the results of the previous player/discoverers actions are loaded from the server and plain to see.

I hope it works like that. I'm just thinking off all the planets that will be cataloged.


The Game's name is "No Man's Sky"

this tells me the game will literally be about you the player having an entire universe to yourselve (because its no man's sky) or it means "At Launch" its No Man's Sky, but you can make it yours.

 

Obviously one is far more intriguing than the other. To me its the difference between: I buy the game, play it for a few weeks enjoy it and move on and I take on the task of claiming the universe as my own.

I am getting this either way. But the direction they take it will determine how much I play it in the end.


I think the "No Man's" part refers to the fact that everything in the universe is unknown and it's the player's role to go discover it and make it their own.