spemanig said:
The snow does have gradience. It's not cel-shaded at all. None of what you bring up in that post is an example of cel-shading. I don't get how you still don't understand when I literally posted three pictures with clear examples of cel-shading. You say that the light and dark patterns are the textures. That doesn't happen in cel-shading because textures in cel-shading are single, flat colors. That's the whole point of cel-shading. If this game was cel-shaded, it would look nothing like that. |
I didn't mention the textures to be low quality. I was talking about the lighting. I understand cel-shading just fine. You are the one who thinks either all textures must be cel-shaded or not in a game. An example of a game in which this is not true is Okami. Some assets are shaded realistically while others have no/few gradients in their shading. This is true for Metroid Prime Federation as well.

The bridge, flora, and houses are cel-shaded, while portions of the hill and terrain are not.














