| sc94597 said: I realize that I missed a portion of your post. Shading, has to do with the lighting, not the detail or content of the texture. Here are games with detailed textures that are also cel-shaded.
^ Notice there are some gradients in the lighting here and there, but for the most part the lighting is constant. However, the textures still vary in color. Notice toward the edges of the rathian there is a darker red than in the center. That has nothing to do with the lighting, but rather the content of the texture.
^ Same thing here. The lighting values are mostly constant or discrete, while the textures vary in color. Besides that, it is obvious that there is a spectrum between no lighting gradient and realistic lighting. MPH has far more "realistic" lighting than MPF. |
Dude, no.
Cel-shading, by definition, is used to make 3D images look flat.









