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Forums - Gaming - Classics/Variety in gaming are coming back because Sony is dominating

kurasakiichimaru said:
Cloudman said:
Huh? There was always variety around in every generation. It's not like they went away and are suddenly coming back...

Then why are a lot of devs got fearful doing something different last gen? They know Playstation has the best audience for all genres but without the marketshare it had during PS1/PS2, they couldn't count on it to bring profits. Most probably, lots of devs were making games based on the common denominator on 360 which is the shooter/open world action types audience. The only thing it did was hurt the industry with lots of smaller studios closing down chasing that AAA dream when they could still make money on niche titles not needing that much bombast anyway.

It wasn't really that devs got fearful of doing something different last gen. Some of the biggest IPs got their start on the last generation, so much so that companies feel they can continue to find success making sequels for them, such as Call of Duty and Assassin's Creed. COD likely started what became the shooter craze of last gen. It just became a shift of interest, which became shooters, so more games followed in suit to try to earn some of that profit. It happened in the SNES/Genesis days with platformers. That's just what happens with something gets really popular.

Certain IPs are still finding success, so why should they switch now? It's safer than trying new IPs, which is not always safe, especially now with how expensive making games are. Though that isn't to say other genres are gone. They've always been there. RPGs, Action, Adventure, Horror, Puzzles, and so on. Some of them appeared less because they just weren't safe to do. They didn't see profit come in, so they were made less. But they were there. They just got overshadowed by what was the current trend. You have to look a little harder to find them though.



 

              

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kurasakiichimaru said:
Cloudman said:
Huh? There was always variety around in every generation. It's not like they went away and are suddenly coming back...

Then why are a lot of devs got fearful doing something different last gen? They know Playstation has the best audience for all genres but without the marketshare it had during PS1/PS2, they couldn't count on it to bring profits. Most probably, lots of devs were making games based on the common denominator on 360 which is the shooter/open world action types audience. The only thing it did was hurt the industry with lots of smaller studios closing down chasing that AAA dream when they could still make money on niche titles not needing that much bombast anyway.


but that was also the denominator on PS3, and the two biggest games at the conference are COD and Destiny if we talk sales wise...  Devs make those because they are the most popular. 

Edit: In fact three with Star wars battlefront.



Nihonmination is back somewhat like in the 90s i like it indeed



TBH the last guardian didnt look that good from what we saw



GamechaserBE said:
kurasakiichimaru said:

Then why are a lot of devs got fearful doing something different last gen? They know Playstation has the best audience for all genres but without the marketshare it had during PS1/PS2, they couldn't count on it to bring profits. Most probably, lots of devs were making games based on the common denominator on 360 which is the shooter/open world action types audience. The only thing it did was hurt the industry with lots of smaller studios closing down chasing that AAA dream when they could still make money on niche titles not needing that much bombast anyway.


but that was also the denominator on PS3, and the two biggest games at the conference are COD and Destiny if we talk sales wise...  Devs make those because they are the most popular. 

Edit: In fact three with Star wars battlefront.

Except the market cannot support 2009988993(exaggerated) shooters last gen or even this gen.

Just take this for an example, Knack was considered a critical failure yet it outsold games like Sunset Overdrive that has open world/shooter even though Knack's which is platformer and probably the most commercially unviable genre in gaming this gen.



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GamechaserBE said:
kurasakiichimaru said:

Then why are a lot of devs got fearful doing something different last gen? They know Playstation has the best audience for all genres but without the marketshare it had during PS1/PS2, they couldn't count on it to bring profits. Most probably, lots of devs were making games based on the common denominator on 360 which is the shooter/open world action types audience. The only thing it did was hurt the industry with lots of smaller studios closing down chasing that AAA dream when they could still make money on niche titles not needing that much bombast anyway.


but that was also the denominator on PS3, and the two biggest games at the conference are COD and Destiny if we talk sales wise...  Devs make those because they are the most popular. 

Edit: In fact three with Star wars battlefront.

Except the market cannot support 2009988993(exaggerated) shooters last gen or even this gen.

Just take this for an example, Knack was considered a critical failure yet it outsold games like Sunset Overdrive that has open world/shooter even though Knack's which is platformer and probably the most commercially unviable genre in gaming this gen.



OP must think Sony invented kickstarter then.



foodfather said:
OP must think Sony invented kickstarter then.


Barely relevant post to the discussion.