| the_dengle said:
The map would look a lot smaller on the TV screen. When it is in your hands it is like having a second TV screen. You can see many more details that way. You can even tell what kind of weapon the person inking up your base is using. If the map was on the TV you'd have a hard enough time picking up on a general impression of how much of each color was on it.
This reminds me of people who claim it's impossible to play a Souls game without looking up what to do on the internet, and the solution is the same for both games.
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I don't know why you think an on screen map wouldn't be legible. Even if it wasn't, there could just be a toggle to expand the map. It's not like the gamepad screen is huge, and the map doesn't even cover a large portion of it. Based on the size of my TV and the distance from my couch, a fairly typical minimap in the corner would be the same perceived size as the one on the gamepad resting in my hands. Now of course, it's easier to put your face up to the gamepad than to the TV, but it is even easier to tap a button and make the mini map larger. It would certainly be a lot more useful than the dpad taunt/chat in the corner, or the player status on top (not that the latter isn't useful information, but it could easily be displayed in a fraction of the size that it currently is).
Really, the ideal would just be to give you options for you to customize the UI.
Also, in regards to the original scenario about communicating to your teammates. Just seeing the situation on the map doesn't necessarily tell you how to deal with it. Without being able to communicate you can end up with situations where you overcommit and have everyone respond, or the opposite where everyone assumes someone else will deal with it.