bonzobanana said: On face value this seems a terrible idea, after thinking about it for a while it still sounds terrible but I guess it gives Nintendo access to reasonably powerful hardware and an OS on the cheap. It will allow a wide range of software to run plus exclusive Nintendo games that better utilise the hardware. However most android games are technically weak and casual. I might consider buying such hardware if it was relatively cheap and had a good selection of brilliant Nintendo games. It just feels like Nintendo trying to deliver something on the cheap. It this point it feels like something that will flop badly but then I dont think I've totally grasped the concept yet as they see it. I would of prefered a Nintendo console based on pc hardware using perhaps a linux based os like steam os with locked in backwards compatibility, i.e. every generational update still runs 100% of earlier Nintendo games. Operating like steam where all games are locked to one account and retail games are just a code in a pretty box. As PC boxes go it would be fairly low spec and cheap and have a dedicated controller without keyboard or mouse. |
At least for handhelds this could mean the opposite though.
With the current definition of what a "game handheld" is they were pretty much held hostage by the $199.99 price roof. Can't really go above that without getting into a danger zone, not even Sony was able to.
But $250-$300 for a legitimate tablet style device that actually runs Android apps? That's a pretty huge difference to the average consumer. $250-$300 is suddenly "cheap" in that product category, but it allows Nintendo to have much more breathing room in terms of chipset, battery, screen quality/size, general build (buh bye cheap plastic), etc.