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Major Nelson confirmed on his twitter the new dashboard and backwards compatibility are coming November 12th.



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Nooo, my Halo 5 copy will be delivered on the 28th -_- .



    

NNID: FrequentFlyer54

ROBOTECHHEAVEN said:
Looking for some people to play halo 5 with tomorrow and onward.
Thanks in advance to anyone who is interested

Add me: Cpt RonCodpiece



Have to leave for gamestop in 3 hours, just playing some fallout 3 and killer instinct to pass the time



My first impressions from the mp for halo 5... This may be the best mp in the series. Seriously it's awesome. It's better than 4 for sure. I played 8 matches in arena, won 7 with a kda of 10(kdr 2.0).
+ all weapons in the sandbox are useable
+ solid maps so far
+ graphics are top notch
+ gameplay just feels fantastic In a way that halo 4 just didn't comparatively
- radar sucks, 18 meters way too small for how fast the gameplay is, I think 3 had 18 meters and that game was slow as a snail. Needs to be upped to around 30
- navigating the menus to see carnage reports and stats is a little more complicated
- ranks not being viewable to the other players is unacceptable, like what's the point if no one can see it.
Overall very excited that halo mp is back after the dropoff that was 4.

Will post a review for u guys from a very hardcore and lore invested fan by the weekend.



Halo MCC will sell 5+ million copies(including digital)

halo 5 will sell 10 million copies(including digital)

x1 will pass ps4 in USA, and UK.

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Hey guys, i dont know if anyone remembers me but i had to take a long break from gaming as it was my last year in high school and wanted to get good grades haha.

Anyway, regarding Halo 5 i am ecstatic that everyone is basically loving multiplayer even though unfortunately, the campaign isn't up to par compared to previous installments. I for one will reserve my judgment until i play through it lol, probably the 29th if i am lucky.

So i was wondering if any guys here would like to play together or something online this weekend?

GT is FightingSmile64



I finished the campaign on Legendary (most of them 3 player Coop, some 2 player, 3 solo) in 9h30min, which is not bad at all for a shooter. On higher difficulties I can definitely see it surpassing Halo 4's length with ease, not too sure about doubling it though.

The problem with the FIreteam AI is that you have to command them constantly in order for them to be very effective, especially on higher difficulties, which fits to 343i's "Your Team is your Weapon" motto. Independently, they still are smarter than most friendly AIs in gaming (considering they are supposed to be a substitute for real players) but there are some nuisances that occur on (almost) every level which definitely affect opinions on the AI in a negative way.

I'm not going into detail with this one but the campaign has two things (I am aware of) which Destiny was heavily criticized for. Since Halo 5's campaign is more entertaining IMO I didn't mind too much but it definitely is a fair point to criticize.

My only other complaint is the story. It's fantastic, and IMO easily the best of the series (except for one of the Destiny-like things). I was one of those who hated on the mission ratio but in the end it didn't affect the campaign (although I would like to see more Blue Team missions in future iterations). The real problem is accessibility (can't find a better word atm). Without solid lore knowledge I don't see how you can see the relevance of and understand what's going on in the story. I think this is what hurt review scores the most.

Apart from that I very much enjoyed the campaign. There's enough variety to keep you playing in one go, and a lot of replay value to make the campaign fun later on. Legendary really is difficult and challenging, although I do wish they would remove reviving from it. The levels have a lot more depth than previous Halos, in a way that it promotes exploration; huge areas, vertical play (similar to MP), hidden paths, hidden weapons, vehicles (whenever you are in a tight spot try to explore, you never know what you'll find) and a ton of collectibles (117 + 13 skulls).

The music gave me a lot of nostalgic flashes (it's loud enough this time; there are volume settings as well), the gameplay feels solid and great at 60fps, and even though you get immersed into combat because of the visuals, sounds and the huge number of enemies, sometimes you just want to stand still and look around because of how beautiful the mission looks. And no lag in Coop for me or my buddies, which we never had in previous Halos.

All in all, a huge leap forward for the franchise, but the review scores (in regard to the campaign) are justified. I wonder if 343i will release Halo 6 on Xbox One. As good as Halo 5 feels they had to cut a lot of corners to achieve the 60fps (spitscreen, dynamic resolution, certain character models being displayed at 30fps etc). On top of that, a new generation 3 years from now is quite possible IMO.



PS4 1TB with Uncharted collection for 369 in Germany and who knows which other deals we will get the next month. Microsoft, you realize what that means especially in a situation where you are already so much behind looking at your sales?



well at least it's a game that no X1 users owns. (Not that I think that many bought Deer God or How to Survive Storm Warning Edition before they came to GWG...)



I have to say that I didn't have a problem with the 18m radar yesterday. 30m would be definitely too much in my opinion considering the size of the maps (and  the gap between important spots) and that a 30m radar tells way too much about the positions of players.

Maybe 22m or so is something they can go up to but please not 30m.