If I see a good deal for them, maybe. I already got them digital on PS3 via PS+, but haven't found the time to touch em yet.
If I see a good deal for them, maybe. I already got them digital on PS3 via PS+, but haven't found the time to touch em yet.
| JWeinCom said: :-/ Why bother making new games when people will just buy the old ones again. |
Because people will buy both? :p

Zekkyou said:
Because people will buy both? :p |
If people will buy both, why not go with the route that takes less effort?
green_sky said:
Coz new ones will be good to remaster next gen. |
Nah, next gen they'll just remaster the remasters.
The Last of Us Remastered Squared.
I never played them, that might interest me: I'm (finally) getting my PC this June, and I get a free DL code for Arkham Knight.
Just because you have an opinion doesn't mean you are necessarily right.
Crazy thing is I own all of the Arkham games, including Blakegate, at least twice! I still want a remake just so I can pay them with better presentation. I played Asylum a few months ago and it looked pretty dated.
JWeinCom said:
|
Because in the long run it's more profitable to make both. Remasters do often have a very high effort to profit ratio, but ultimately they're both a finite resource (especially since you're mostly limited to your 7th gen releases if you want to keep the effort level low) and leave the majority of your teams/studios sitting around doing nothing.
It makes more sense to use remasters as a revenue supplement to the development of bigger games. You're going to have to make new games eventually anyway, so you might as well use your pre-existing studios to start on it now. That's the strategy the majority of publishers seem to have adopted.

Zekkyou said:
Because in the long run it's more profitable to make both. Remasters do often have a very high effort to profit ratio, but ultimately they're both a finite resource (especially since you're mostly limited to your 7th gen releases if you want to keep the effort level low) and leave the majority of your teams/studios sitting around doing nothing. It makes more sense to use remasters as a revenue supplement to the development of bigger games. You're going to have to make new games eventually anyway, so you might as well use your pre-existing studios to start on it now. That's the strategy the majority of publishers seem to have adopted. |
You're giving companies way more credit for thinking ahead than they deserve. Ultimately, we haven't, as of yet, seen the profits being used to really invest in new IPs.
woo hoo...... -waves flag-
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

JWeinCom said:
You're giving companies way more credit for thinking ahead than they deserve. Ultimately, we haven't, as of yet, seen the profits being used to really invest in new IPs. |
Regardless to whatever linear investment path those profits take, most publishers do seem to see the merit in doing both at the same time. Off the top of my head I can't actually think of a single major publisher who doesn't have at least 1 major new title in development (and announced).
