JWeinCom said:
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Because in the long run it's more profitable to make both. Remasters do often have a very high effort to profit ratio, but ultimately they're both a finite resource (especially since you're mostly limited to your 7th gen releases if you want to keep the effort level low) and leave the majority of your teams/studios sitting around doing nothing.
It makes more sense to use remasters as a revenue supplement to the development of bigger games. You're going to have to make new games eventually anyway, so you might as well use your pre-existing studios to start on it now. That's the strategy the majority of publishers seem to have adopted.








