JWeinCom said:
Zekkyou said:
Because in the long run it's more profitable to make both. Remasters do often have a very high effort to profit ratio, but ultimately they're both a finite resource (especially since you're mostly limited to your 7th gen releases if you want to keep the effort level low) and leave the majority of your teams/studios sitting around doing nothing.
It makes more sense to use remasters as a revenue supplement to the development of bigger games. You're going to have to make new games eventually anyway, so you might as well use your pre-existing studios to start on it now. That's the strategy the majority of publishers seem to have adopted.
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You're giving companies way more credit for thinking ahead than they deserve. Ultimately, we haven't, as of yet, seen the profits being used to really invest in new IPs.
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Regardless to whatever linear investment path those profits take, most publishers do seem to see the merit in doing both at the same time. Off the top of my head I can't actually think of a single major publisher who doesn't have at least 1 major new title in development (and announced).