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Forums - Nintendo Discussion - Prediction: "Cartridges" will return for the Nintendo home console

DanneSandin said:
archer9234 said:
DanneSandin said:
archer9234 said:
DanneSandin said:

Why? Do you have to divide the space in even halfs? 64GB for the game and 64GB free space?

Patches, save data, + DLC how big the card needs to be. Because than load times aren't going to improve. If a HDD is needed for the other things.

I have no idea how SD-cards work, I just assumed you could reserv 64GB for the actual game and then have the rest free to add DLC, patches and more on, but you're saying that if that's the case, load time will be just as bad as on optical media?

Load times will be resticted to to the slowest compoent. A HDD would be that. And you're missing what I'm trying to explain. You want sections of flash for each part. However, that is asking you to have multiple flash cards in one. So in total. You would have 100 or 200GB reserved for games like Halo MCC. GTA v. Granted those are not common, now. But later. Or if DLC in total adds up more than that. Than you're buying a 200GB SD card. We're back to the reason why this isn't done still.

I'll try to explain it this way. a BD season of say Star Trek is 6 discs. That is reality 300GB's in total. See the price of a 300GB SSD drive. Or 300GB in SD cards. That's why we don't use them for movies/shows/games. IF flash media was at the same price per GB. From a disc. DVD would of been replaced by SD cards. PS3 360 and Wii would all do the same thing.

Oh ok! Now I see what you're getting at! Well, that complicates things a bit then I guess... So with my way of thinking that would be ONE SD-card with 64GB and ANOTHER with 64GB. The positive thing is that you could easily vary the sizes of each card then; a 32GB card for the actual game and a 16GB card for additional DLC and whatnot... But that would ramp up the costs...

I'm guessing you're not a fan of this idea then, if the SD-card prizes are so much more expansive than optical media?

No. I'm in agreement. SD cards should replace optical media. But it has to have all the benefits and no drawbacks. By making people use two SD cards. Won't make that idea take off. It's why Laserdisc failed. It needed people to flip the disc. Have more than one disc. And was 3X the size of a VHS. That could fit a movie on one thing. And it's only drawback was it needed rewinding. DVD gave more benefits over VHS. VS the only drawback: scratching.



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archer9234 said:
DanneSandin said:

Oh ok! Now I see what you're getting at! Well, that complicates things a bit then I guess... So with my way of thinking that would be ONE SD-card with 64GB and ANOTHER with 64GB. The positive thing is that you could easily vary the sizes of each card then; a 32GB card for the actual game and a 16GB card for additional DLC and whatnot... But that would ramp up the costs...

I'm guessing you're not a fan of this idea then, if the SD-card prizes are so much more expansive than optical media?

No. I'm in agreement. SD cards should replace optical media. But it has to have all the benefits and no drawbacks. By making people use two SD cards. Won't make that idea take off. It's why Laserdisc failed. It needed people to flip the disc. Have more than one disc. And was 3X the size of a VHS. That could fit a movie on one thing. And it's only drawback was it needed rewinding. DVD gave more benefits over VHS. VS the only drawback: scratching.

What's the current drawbacks for SD-cards then over Blu Ray? Storage size over prize point?



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Furthermore, I think VGChartz should add a "Like"-button.

WhiteEaglePL said:
I think Nintendo would go back to the same problem as with Gamecube.........too much work for 3rd parties to make it fit in the awkward SD cards.

I don't see it or 'Fusion' happening.

You do are aware that SD cards can hold right now over 10 times more data than a Blu-Ray Disc? The biggest SD cards you could buy atm have 512 GB of space, which is even over 20 times what an optical disc can have. Granted, these SD cards cost something like 600$ a piece, but space definitly ain't a problem here

@DanneSandin

The drawbacks of SD cards over Blu-Ray discs are:

- Production price: Flash memory is expensive (which is why SD cards will not be used, it need to be ROMs which are way cheaper to produce once it's set up. See posts on first page for details)

- Transfer speed: even less bandwith than Blu-Ray discs for the most part, which would mean even longer loading times

- But the main problem is: God damn easy to copy. The Internet would get flooded with the games for the console practically the instant they get released.

Seriously, using SD cards would be the dumbest thing they could do. Using a new format of similar size with ROMs are no problem, but standard SD cards would be suicide. No one would want to produce games for a format without any possibility for at least an halfway decent copy protection.



DanneSandin said:
archer9234 said:
DanneSandin said:

Oh ok! Now I see what you're getting at! Well, that complicates things a bit then I guess... So with my way of thinking that would be ONE SD-card with 64GB and ANOTHER with 64GB. The positive thing is that you could easily vary the sizes of each card then; a 32GB card for the actual game and a 16GB card for additional DLC and whatnot... But that would ramp up the costs...

I'm guessing you're not a fan of this idea then, if the SD-card prizes are so much more expansive than optical media?

No. I'm in agreement. SD cards should replace optical media. But it has to have all the benefits and no drawbacks. By making people use two SD cards. Won't make that idea take off. It's why Laserdisc failed. It needed people to flip the disc. Have more than one disc. And was 3X the size of a VHS. That could fit a movie on one thing. And it's only drawback was it needed rewinding. DVD gave more benefits over VHS. VS the only drawback: scratching.

What's the current drawbacks for SD-cards then over Blu Ray? Storage size over prize point?

Price point. That is the drawback.

Bofferbrauer said:

Seriously, using SD cards would be the dumbest thing they could do. Using a new format of similar size with ROMs are no problem, but standard SD cards would be suicide. No one would want to produce games for a format without any possibility for at least an halfway decent copy protection.

Who said SD cards. We really mean SD like. Those cards would have their special copy protection, as usual. Just like PS4 discs don't work in a normal BD drive.



Bofferbrauer said:
WhiteEaglePL said:
I think Nintendo would go back to the same problem as with Gamecube.........too much work for 3rd parties to make it fit in the awkward SD cards.

I don't see it or 'Fusion' happening.

You do are aware that SD cards can hold right now over 10 times more data than a Blu-Ray Disc? The biggest SD cards you could buy atm have 512 GB of space, which is even over 20 times what an optical disc can have. Granted, these SD cards cost something like 600$ a piece, but space definitly ain't a problem here

@DanneSandin

The drawbacks of SD cards over Blu-Ray discs are:

- Production price: Flash memory is expensive (which is why SD cards will not be used, it need to be ROMs which are way cheaper to produce once it's set up. See posts on first page for details)

- Transfer speed: even less bandwith than Blu-Ray discs for the most part, which would mean even longer loading times

- But the main problem is: God damn easy to copy. The Internet would get flooded with the games for the console practically the instant they get released.

Seriously, using SD cards would be the dumbest thing they could do. Using a new format of similar size with ROMs are no problem, but standard SD cards would be suicide. No one would want to produce games for a format without any possibility for at least an halfway decent copy protection.

Ok sounds reasonable. What do you think Nintendo should do then? What format would fit them if they wanna bring back cartridges? Seems like you know what ur talkin about



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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Well, that's an interesting question indeed.



Neh, who cares, you guys will all buy it anyway.



I'm now filled with determination.

My only fear would be losing the game. Or accidentally breaking it. These aren't the size of our carts from yesteryears.

As long as it plays, and works... Does it really matter if it's on disc, HDD, cart? Makes no difference.

But, I guess Disc based games demand being put back in the case when not in use... So would these tiny carts, or cards... whatever we're calling them. Perhaps I'll finally like a nintendo console enough to buy it when this thing comes about.



"This seems like the most locigal choice for a range of devices that is supposed to play the same games."

1. There is NO EVIDENCE pointing to nintendo going for a range of devices that play the same games.

2. Even if they were, there's no relation between hardware and media. the portable could have a 8-16gb cartidge and the home console a bluray/whatever with no problem.



RolStoppable said:
DanneSandin said:

They've talked the talk before but didn't walk the walk, if you know what I mean. Nintendo is really good and making things SOUND good, but then they don't deliver. I'd almost say it's naive to think Nintendo won't fuck up certain things about the NX/Fusion, but of course we don't know yet what those things could be right now.

Naw, I know you didn't mean that. All I'm saying is that you can't have all that much storage in a HH console, and that's why it might be a good idea to have that extra storage for patches and DLC on the actual game-card.

XCX might be the exception NOW for NINTENDO games, but I also think it's an indication of where game sizes are going. Just take a look at Bloodborne's download size; 41GB. It it only goes to show that certain games will need much bigger SD-cards. And I think the PS4/XB1 isn't the same things since they're stationary and you can easily hook up an external HDD with 1TB to them... that doesn't quitre work with a HH

Nothing sounded good about the Wii U (it was awful from the get-go) and it's not my problem if you got fooled by that. It's still too early to make it a definite call that Nintendo has got their act together in preparation for the next generation, but the current indications are more positive than negative.

The problem with reserving space on game cards for patches and DLC is that it increases the production costs considerably. Such rewritable space has always been kept at a minimum in cartridges which is why there was a limited amount of save files. It's a much more sensible option to put patches and DLC on either the internal storage of the hardware or external storage.

It's irrelevant what Sony and major third party publishers do with their games. The key point of everything is to do what makes Nintendo successful. And if Nintendo has no reason to drive up game sizes (and they don't, because better graphics don't work as a selling point for them), then space isn't anywhere close to being as much of an issue as you make it out to be.

All Im saying is that Nintendo some times say one thing and then does the other thing OR they simply just dont the logical thing. Theres a reason why people doubt that Nintendo can/want to do the reasonable thing. But I agree with you; Nintendo have made a lot of reasonable (and even smart) statements the past year, so they might be on the right track. Im casuasly optimistic.

Yes youre probably right; it might cost too much to make is feasable.

I think that Nintendo should at the very least make sure that 3rd parties dont have to gimp their games unnecessarily much; some gimping will have to be done since the NX will be less powerful compared to the competition, but caping the storage compasidy would be a stupid move by Nintendo. If someone wants to make a 64gb game they should be able to



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.