archer9234 said:
Load times will be resticted to to the slowest compoent. A HDD would be that. And you're missing what I'm trying to explain. You want sections of flash for each part. However, that is asking you to have multiple flash cards in one. So in total. You would have 100 or 200GB reserved for games like Halo MCC. GTA v. Granted those are not common, now. But later. Or if DLC in total adds up more than that. Than you're buying a 200GB SD card. We're back to the reason why this isn't done still. I'll try to explain it this way. a BD season of say Star Trek is 6 discs. That is reality 300GB's in total. See the price of a 300GB SSD drive. Or 300GB in SD cards. That's why we don't use them for movies/shows/games. IF flash media was at the same price per GB. From a disc. DVD would of been replaced by SD cards. PS3 360 and Wii would all do the same thing. |
Flash != mask rom.
And the whole point of Flash production is monetizing free space. The space and capacity itself is the commodity being sold and monetized. Flash is expensive because empty space is what they are selling you for maximum markup.
With software distribution, you have the opposite goal. You are selling software for profit and the cost of the distribution media is an operating cost that is eating into your profit and needs to be minimal and maginalized to almost nothing. You arent going to throw $30 on top of the $60 game price JUST because it's "64 GB" stamped on the card and no other reason.