Very amazing game in my opinion. But yeah... undeserved all 10/10.







This thread already has over 200 replies, but, what the heck, I'll add my two cents.
The Last of Us is a great game. The stealth and shooting mechanics are polished and intuitive. The story and voice acting is beyond exceptional. And the crafting system and light RPG elements add much-needed depth. Overall, it's one of the best games of 2013.
However, I do agree that it's somewhat overrated. It's not the "game of the generation." It's not "gaming's Citizen Kane moment." It's just a smart, expertly-designed stealth action game that ranks among the best the PS3 has to offer.
Really, the only way in which The Last of Us is groundbreaking is in its subject matter. It's not afraid to go to some very dark places, not afraid to feature characters who are monstrous in their attempts to survive, not afraid of an unhappy ending. In that way, The Last of Us is trailblazing.
In all other ways -- sound design, graphics, play control, and gameplay, to name a few -- it's excellent, but not especially inventive. It's a synthesis of many different, established ideas. But that's Naughty Dog's gift: to repurpose and repackage existing mechanics and gameplay scenarios into a new package with superior production values. The Last of Us is no different.
tl;dr version: The Last of Us is a great game worthy of praise, but it's not the Second Coming.
I believe its safe to assume that The Last of Us was the best game of the previous gen.
The real question is, which game will take the throne this gen? Currently The Last of Us is sitting as the most awarded game in the history of gaming beating other 10/10 powerhouses like Skyrim, GTA V and Red Dead Redemption.
I didn't think it was ground breaking but yes one of the best games I've ever played. One of the few games that could get me to buy a ps4 again just to play it and then I'll sell it again.
Hynad said:
It is. Because that's not what the game is about. Joel isn't an avatar of you. You are playing the game through his motives and feelings, not yours. Suddenly giving the player a choice would have clashed with the very focused idea ND had in mind. |
I think it's correct. This is a videogame not a book. In a book (unless you are talking about "Choose your own adventure" type of books) you can't decide the outcome of the story. In a videogame you have a whole new level of interactivity, you can choose things and those affect the outcome of the story. I feel it was a missed chance in the game, and it would have made the game a lot better. I don't like when videogames try to be like books and films and limit your options.
But if you say I'm wrong, then I guess I don't understand these kind of videogames. It's a shame.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"
| Anfebious said: I think it's correct. This is a videogame not a book. In a book (unless you are talking about "Choose your own adventure" type of books) you can't decide the outcome of the story. In a videogame you have a whole new level of interactivity, you can choose things and those affect the outcome of the story. I feel it was a missed chance in the game, and it would have made the game a lot better. I don't like when videogames try to be like books and films and limit your options. But if you say I'm wrong, then I guess I don't understand these kind of videogames. It's a shame. |
So you are saying that developers should limit themselves in the way they approach the story they want to tell and adjust their vision to what you think should be?
Are you saying there is no place for linear story-telling in video games?
Hynad said:
So you are saying that developers should limit themselves in the way they approach the story they want to tell and adjust their vision to what you think should be? |
No, but I feel developers are overusing linear story-telling in videogames. Is it so wrong to ask for videogames to have more choices?
Don't you think having less options for us is more of a limiting factor? Developers already have a lot of freedom.
I still stand by what I said, TLOU would have been better with choices in the ending portion of the game.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"
| Anfebious said: No, but I feel developers are overusing linear story-telling in videogames. Is it so wrong to ask for videogames to have more choices? Don't you think having less options for us is more of a limiting factor? Developers already have a lot of freedom. I still stand by what I said, TLOU would have been better with choices in the ending portion of the game. |
That's why there are plenty of other games that try and do that. The Last of Us simply isn't one of them. Should all books be written in a Choose Your Adventure manner because such books exist, and should the writers who don't write them like that be downplayed or considered lesser than the others for not doing it?
As for what you stand by, I have respect for the artist's intentions and vision which allow me not to feel entitled to the games they create.
This is your legitimate opinion. But since the prevalent opinion is that it's a masterpiece, you should start considering that your opinion is either wrong or you're simply part of a minority group.