| Anfebious said: I think it's correct. This is a videogame not a book. In a book (unless you are talking about "Choose your own adventure" type of books) you can't decide the outcome of the story. In a videogame you have a whole new level of interactivity, you can choose things and those affect the outcome of the story. I feel it was a missed chance in the game, and it would have made the game a lot better. I don't like when videogames try to be like books and films and limit your options. But if you say I'm wrong, then I guess I don't understand these kind of videogames. It's a shame. |
So you are saying that developers should limit themselves in the way they approach the story they want to tell and adjust their vision to what you think should be?
Are you saying there is no place for linear story-telling in video games?







