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Forums - Nintendo - Watching Splatoon makes me feel dizzy, anyone else have this problem?

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what's the deal

you just gotta git gud mate 30 50.85%
 
you're getting too old for this 19 32.20%
 
if it means I will have t... 10 16.95%
 
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The one game that got me dizzy was Animal Crossing: City Folk with the stinkin' planet-like structure movement. I had to get used to that



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Maybe lack of practice? since you said you suck at online shooters, I guess you don't play many shooters. Every time my wife see me playing a FPS, she can't manage to see me playing for more than 5 minutes for the same reason.



I watched a Global Testfire video on Youtube and it made me feel dizzy as well. However I don't think the issue is the shaky camera, but instead the garish colour scheme.

The reason you get warnings when you boot up consoles warning about the possibility of seizures is because some people suffer from Epilepsy thats triggered by flashing lights (Photosensitive Epilepsy). Flashing bright colours can also trigger it, especially when watching TV or playing certain games that move too fast or are too flickery. On Splatoon, the colours are bright orange and purple, and when combined with the quick movement of the camera (plus the minor graphical glitches) it appears as patches of flashing colours, which can cause a seizure.

Even people who don't suffer from Photosensitive Epilepsy can get dizziness and headaches from such stimuli. One case is the banned Pokemon Episode "Electric Soldier Porygon", where some kids with no previous record of Epilepsy or Seizures suffered them after watching the scene with repeated flashing colours (the episode was only shown once in Japan, and never shown again). Likewise, a lot of people suffer headaches when playing older Atari 2600 games where there is a horrific amount of flicker due to the limited hardware.

In addition the industry now uses equipment that tests a game to see if it has a risk of causing seizures. Wipeout HD notably failed this at first due to it's original Zone mode having a track with pulsing colours, acting as a graphic equaliser for the music. This was changed in the final version so the equaliser effect was much more subtle.



Flash Sentry's #1 Fan (unofficially).

the_dengle said:

I wouldn't put it that way. I like chess, but I prefer not to play with a clock -- that make sense? Competitive multiplayer games I enjoy include Smash Bros, Mario Kart, Pikmin (Bingo Battle), ZombiU, Team Fortress 2.

I don't enjoy Halo. I always seem to die in one hit. My understanding is that this is called a "twitch shooter" which I guess means it requires very fast reflexes; I prefer slower games. A good example might be Warcraft 3. I really enjoyed the gameplay and played online a lot, but I was very slow and got destroyed regularly. To play at a high level it seems like you have to be doing something constantly, and I just don't enjoy that.

The roller should be good. I actually think I will like the ranked battles more than Turf War, as that's the one that encourages constant action the most. I think I may enjoy using a charger in Splat Zones and Tower Control, taking a more methodical approach trying to hide from and snipe enemies. Tower Control in particular sounds a lot like the Payload mode of TF2, which sounds great to me.

All this may change when I finally get to play the game, I don't know. I don't have a Wii U yet so I can't try out the Test-Fire. These are just impressions I have from watching gameplay online. I've had similar experiences with other games where I have a hard time following the action when watching passively, but no trouble when I'm in control.


@Bolded: It's the same for those games aswell though. Turf War lets you go anywhere while Splatzones and Tower control have all players converge on a single point, hence they provide more fierce action all the time. Also, how do you not have a Wii U? o_O



I remember people having similar complaints about Metroid Prime back in the day, in that case that a first person camera + 60fps made them feel motion sick.



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It's perfectly fine to feel that way as some people have these kinds of effect on certain games (mainly fps).

I rarely get dizzy from fps but Dead Island is one game that certainly makes me dizzy. And i recall getting dizzy once playing CoD MW. My brother gets dizzy after 10-15 of playing any fps games.

So if this continues with you for Splatoon then I suggest you stay away from it sorry.



I've never playled Splatoon but there's a lot of different things you can get motion sickness from. A gun swaying back and forth, camera wobbling like you're actually walking, shaking camera, etc.



Einsam_Delphin said:

@Bolded: It's the same for those games aswell though. Turf War lets you go anywhere while Splatzones and Tower control have all players converge on a single point, hence they provide more fierce action all the time. Also, how do you not have a Wii U? o_O

I don't think it's the same. First of all, Smash is 2D, which could make it feel a bit simpler. When playing 4-player FFA with items on, I do sometimes lose track of what's going on in the insanity, and at those times you just kind of laugh. 1v1 is pretty easy to follow. Racing games are very smooth and focused on just one thing: the track in front of you. I guess if I were to contrast the action in these games to the action in Splatoon, I would use the word 'deliberate' to describe them. Look at Pikmin, every action has a slight delay that makes it feel extra satisfying. When you pluck Pikmin, your captain strains to pull them up. When you call them with your whistle, they all jump in surprise before running to you. When they carry something to their onion, they watch it get sucked in before returning to you or becoming idle; it makes a great plump, then disperses the seeds.

I already don't remember where I'm going with this. God I love Pikmin. Somebody stop me or I'll be here all day singing its praises.

Anyway, Turf War is about covering the entire map with your ink. It seems like even while you're working in one area you ought to have an awareness of where the other 7 players are and what they're doing, what part of the map you should go to next. There's a lot to think about, like if you see a few small splotches of enemy ink nearby is it worth the time to go cover those compared to turning around or jumping to an area with more opportunities? I don't know, the game seems kind of stressful. On the other hand, the ranked modes are about controlling a set territory. The objective feels more clear, more focused. It's just that in the Turf War matches I've been watching, the play seems to alternate between walking forward while sweeping the camera widely left and right for half a second, then swimming a few feet forward for half a second, then back to step 1 and repeat for 3 minutes. It doesn't look enjoyable. That's just Turf War with the Splattershot, though, which is what most footage has been of. I've also noticed that the GameXplain players have a tendency to slip into their Turf War habits while playing single-player missions, swinging the camera around to cover useless parts of the ground for no reason from time to time.

I'm sure the uneasy feeling I get from the camera is also affecting my perception of the 'speed' of the gameplay, making it seem too stressful to follow. But I don't know whether that feeling will go away when I turn off gyro controls, or if I have to avoid the Splattershot, or if it's something fully ingrained into the game. I wish someone would upload some non-gyro gameplay, I haven't seen any of that. Every time someone asks if the gyro controls can be turned off, the answer is always, "Yes BUT you won't want to and you shouldn't." That's an annoying answer. Just say yes. How about maybe even show it being turned off and play without it for a couple minutes so that people can see the difference.

And I have successfully not acquired a Wii U to this day by not going into a store and buying one. It's tough at times but the timing hasn't been right yet. Currently I'm waiting for E3 to pass before I make the call.



I've played Descent 1+2 on my PC with 3D googles without motion sickness, don't think any game can make me dizzy after that.



Samus Aran said:
Low78wagon said:
This game seems like it would get old quick. Not try pour salt in anyone's kool-aid I just feel like it could be a mini game in Mario party. It must be something I'm not getting. To be honest though I've only seen a couple videos. Could anyone tell me why they are hyped about it?

This is what a Splatoon based minigame in Mario Party would look like...

This is Splatoon:

I've looked further into it, pretty neat How you can flow through  the ink.

On topic, didnt make me dizzy everything was going on so fast on most videos that I never really caught on to what all is going on till I tried to actually investigate every move.