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Einsam_Delphin said:

@Bolded: It's the same for those games aswell though. Turf War lets you go anywhere while Splatzones and Tower control have all players converge on a single point, hence they provide more fierce action all the time. Also, how do you not have a Wii U? o_O

I don't think it's the same. First of all, Smash is 2D, which could make it feel a bit simpler. When playing 4-player FFA with items on, I do sometimes lose track of what's going on in the insanity, and at those times you just kind of laugh. 1v1 is pretty easy to follow. Racing games are very smooth and focused on just one thing: the track in front of you. I guess if I were to contrast the action in these games to the action in Splatoon, I would use the word 'deliberate' to describe them. Look at Pikmin, every action has a slight delay that makes it feel extra satisfying. When you pluck Pikmin, your captain strains to pull them up. When you call them with your whistle, they all jump in surprise before running to you. When they carry something to their onion, they watch it get sucked in before returning to you or becoming idle; it makes a great plump, then disperses the seeds.

I already don't remember where I'm going with this. God I love Pikmin. Somebody stop me or I'll be here all day singing its praises.

Anyway, Turf War is about covering the entire map with your ink. It seems like even while you're working in one area you ought to have an awareness of where the other 7 players are and what they're doing, what part of the map you should go to next. There's a lot to think about, like if you see a few small splotches of enemy ink nearby is it worth the time to go cover those compared to turning around or jumping to an area with more opportunities? I don't know, the game seems kind of stressful. On the other hand, the ranked modes are about controlling a set territory. The objective feels more clear, more focused. It's just that in the Turf War matches I've been watching, the play seems to alternate between walking forward while sweeping the camera widely left and right for half a second, then swimming a few feet forward for half a second, then back to step 1 and repeat for 3 minutes. It doesn't look enjoyable. That's just Turf War with the Splattershot, though, which is what most footage has been of. I've also noticed that the GameXplain players have a tendency to slip into their Turf War habits while playing single-player missions, swinging the camera around to cover useless parts of the ground for no reason from time to time.

I'm sure the uneasy feeling I get from the camera is also affecting my perception of the 'speed' of the gameplay, making it seem too stressful to follow. But I don't know whether that feeling will go away when I turn off gyro controls, or if I have to avoid the Splattershot, or if it's something fully ingrained into the game. I wish someone would upload some non-gyro gameplay, I haven't seen any of that. Every time someone asks if the gyro controls can be turned off, the answer is always, "Yes BUT you won't want to and you shouldn't." That's an annoying answer. Just say yes. How about maybe even show it being turned off and play without it for a couple minutes so that people can see the difference.

And I have successfully not acquired a Wii U to this day by not going into a store and buying one. It's tough at times but the timing hasn't been right yet. Currently I'm waiting for E3 to pass before I make the call.