| the_dengle said: I wouldn't put it that way. I like chess, but I prefer not to play with a clock -- that make sense? Competitive multiplayer games I enjoy include Smash Bros, Mario Kart, Pikmin (Bingo Battle), ZombiU, Team Fortress 2. I don't enjoy Halo. I always seem to die in one hit. My understanding is that this is called a "twitch shooter" which I guess means it requires very fast reflexes; I prefer slower games. A good example might be Warcraft 3. I really enjoyed the gameplay and played online a lot, but I was very slow and got destroyed regularly. To play at a high level it seems like you have to be doing something constantly, and I just don't enjoy that. The roller should be good. I actually think I will like the ranked battles more than Turf War, as that's the one that encourages constant action the most. I think I may enjoy using a charger in Splat Zones and Tower Control, taking a more methodical approach trying to hide from and snipe enemies. Tower Control in particular sounds a lot like the Payload mode of TF2, which sounds great to me. All this may change when I finally get to play the game, I don't know. I don't have a Wii U yet so I can't try out the Test-Fire. These are just impressions I have from watching gameplay online. I've had similar experiences with other games where I have a hard time following the action when watching passively, but no trouble when I'm in control. |
@Bolded: It's the same for those games aswell though. Turf War lets you go anywhere while Splatzones and Tower control have all players converge on a single point, hence they provide more fierce action all the time. Also, how do you not have a Wii U? o_O







