The cheaper it is the better for me and my wallet, lol.
How much are you willing to pay | |||
| $10-20 | 22 | 30.14% | |
| $30-40 | 37 | 50.68% | |
| $60 | 7 | 9.59% | |
| $+60 | 7 | 9.59% | |
| Total: | 73 | ||
Well, the game has already earned well more than needed to make their game, so I don't see what the issue is.



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Dance my pretties!
The Official Art Thread - The Official Manga Thread - The Official Starbound Thread
If I understood the interview jimquisition did with the devs right, each of the five Worlds in Yooka-Laylee will have roughly the size of Banjo-Kazooie. Thats plenty of content right there.
They also seem hell-bent on not overpromising and adding features all over the place, but focus on their initial vision of the game and polish that as well as possible instead. Also they want to expand their team to 'around 15' devs.
Seeing that they'll probably have over 2million pounds by the end of the kickstarter, I think budget wise they'll be fine.
One last thing, it's only the pc version that is that cheap, the console version is closer to 25 dollars and honestly I could see them releasing it for 30. Backers and early backers often get the game cheaper because they carry the risk of never seeing their moneys worth.
I hope the levels are not too big, in Banjo-Tooie it was easy to get lost and to loose focus, I did not like this game very much at all. SM64, DK64 and Banjo-Kazooie world sizes were just perfect and these games were much better.
etking said:
No, according to microeconomics the final sum would most likely not be higher. The higher the price the harder it will be to find buyers capable of and willing to pay the price. The best price might be even lower, it is the main reason why smartphone games are so successful. With a price of only a few dollars, you could be attractive to several million casual buyers, with a higher price you are limited to hardcore fanboys. Fortunately, BK has a lot of them. |
Of course it would be higher, just as you say, hardcore fans is what is funding this project, they're willing to pay a higher price. if the game was twice as expensive, maybe a few thousand would wait but it'd be still more than half of the current amount of pledgers. I reckon they would have been at $4 million already. As my poll shows, 70% is willing to pay a higher price than $10-20, if I had put the $20 option separately, the ratio willing to pledge more than $10 would be even higher.
"Microeconomics is the reason why most money is made on steam sales"
Nope, that may be true with small indies but big games rely on full priced sales. Console games sell the most on consoles. Looking at the quarterly reports of the big publishers, the pc market with its 100s of millions of users, only make around 10-20% of their console game sales, and that is with those famous "99,9999% off?! take muh wallet!" discount sales. Humble Bundle barely makes any money, it goes to charity. The EA sale was the biggest, how much did it bring in? Only a couple million dollars. For the AAA games it offered, it wouldn't even fund 1/20th of those projects. No one relies on those sales LOL.


I think they've got the pricing right tbh. It's that point where the likes of me will take a punt for the hell of it, even if we're not so sure.
If anything, overcharging is where a lot of less mainstream titles tend to go wrong now IMO.
The real question is should games have such rigid pricing? $5-20 for Indies, $60 for everything else? It's completely nonsensical.
Turkish said:
Of course it would be higher, just as you say, hardcore fans is what is funding this project, they're willing to pay a higher price. |
The hardcore fans (over 16,000) are already paying £30 ($47) or way more to get the soundtrack or other minor stuff or to show more support.
You really don't get how kickstarter works, do you?
Conina said:
The hardcore fans (over 16,000) are already paying £30 ($47) or way more to get the soundtrack or other minor stuff or to show more support. You really don't get how kickstarter works, do you? |
What a ridiculous comment, so the fans that dont pay enough for the soundtrack aren't hardcore fans, dude what? EVERYONE who pledged is a core fan. If you're into gamer culture that deep to have known about this KS and pledged, you're a hardcore fan. 50k is nothing with the millions these games sold in the 90s. My friend is only in for 15 quid, according to you he's a "casual" but I bet he has beaten the Banjo games more than you. If they had a physicial console version he'd have pledged more.

