think-man said:
As long as its not to two best voice actors in gaming? Lmao ok |
You know why he listed them, right? lol
Silent or Spoken Protagonists? | |||
| .... The silent type... | 49 | 44.55% | |
| I like more talkative ones | 61 | 55.45% | |
| Total: | 110 | ||
think-man said:
As long as its not to two best voice actors in gaming? Lmao ok |
You know why he listed them, right? lol
gooch_destroyer said:
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Yeah, because of uncharted an the last of us and probs infamous. I know he doesn't like playstation
think-man said:
Yeah, because of uncharted an the last of us and probs infamous. I know he doesn't like playstation |
lol yep.
There are 2 types of silent protagonist. There's the Baldur's Gate Dragon Age Origins type silent protagonist where you do actually engage in conversation with NPCs and party members it's just that your character has no VA, just text options. Then there's the silent protagonist that is mute both vocally and textually (is that a word?).
I'm fine with the former, but I don't really care for the latter if the game has an actual story. If it's just as pure game with basically no story then it doesn't matter.
So, I prefer a protagonist with a voice whether that be a text only voice or an actual voice is less important, but of the two I would normally prefer the actual voice. Having said that, in some ways the Dragon Age series lost its variety with introducing voice acting for it's main character. But it got it back by not worrying too much about giving different race choices totally different voices in Inquisition. Conversation choices are much better when you know more completely what you're going to say to your friends / enemies before you say it. Having an icon and 2 word phrase prompt isn't as good.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
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I tend to prefer talkative if there are other characters talking in the game. While silent works great where no one is talking.
in both the first Jak and Daxter and first Deadspace I wished the protagonist wasn't silent.
While in a game like Journey any talking would have been terrible.
Most of the time yeah. But if it's characters like Sonic I wish he can shut up forever. It's the main reason why I like Classic Sonic more than Modern Sonic in Sonic Generation, he's just more likable.
gooch_destroyer said:
|
Not even sure he can form a rational reason as to why. Just like anyone who hate a competitive company.
I don't understand why people have to dislike the competitive consoles, to be honest. Those who don't usually enjoy a lot more games and gaming as a whole. Hating on the competitions when we were teenagers might have been cool and "in" depending on the crowd you grew up with...
But doing so during your adult age? ¬_¬
Knowing who made the comment, it is hard to think he said that for other reason and give him the benefit of the doubt. But if I were to give him that, I'd say maybe he's just tired of those two actors appearing in every games in existence. xD
That being said, a lot of times, you have to see the credits to know it's actually them, because of how good they are at changing their voice (see Nolan North as David in TLOU for example).
| yoscrafty said: Like many said, depends on the game. I've seen games change a silent protagonist to a spoken one where it has improved the game (Dead Space 2 & 3: Isaac) and others where it was a detriment (Metroid: Other M). |
I strongly disagree with this part. In the first Dead Space Isaac Clarke's feelings could perfectly reflect your own, while in the following two games you were forced to control a protagonist with an arrogant, whiny "no bullshit" attitude. He was shown to be more annoyed by the monsters than scared, which played a significant role in the series gradual transition from horror to action.
I do agree with your overall point, however. Mass Effect is a great example, especially considering how the player, to a degree, gets to pick what feelings to portray in his/her character. (Though this is solely thanks to female Shepherd. If male Shepherd, with his cringeworthy emotionless lines was the only choice, I would likely plead for Bioware to revert to the silent protagonist present in Knights of the Old Republic.)
Mario RPG & Zelda games all did silent protagonists well, but otherwise I'd rather hear what the character is thinking rather than be a simple empty vessel.
Spoken protagonist all the way. I don't like the silent ones, never felt any kind of immersion feeling while playing as a silent character. Feels like the developer were cheap to hire a voice actor.
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