| yoscrafty said: Like many said, depends on the game. I've seen games change a silent protagonist to a spoken one where it has improved the game (Dead Space 2 & 3: Isaac) and others where it was a detriment (Metroid: Other M). |
I strongly disagree with this part. In the first Dead Space Isaac Clarke's feelings could perfectly reflect your own, while in the following two games you were forced to control a protagonist with an arrogant, whiny "no bullshit" attitude. He was shown to be more annoyed by the monsters than scared, which played a significant role in the series gradual transition from horror to action.
I do agree with your overall point, however. Mass Effect is a great example, especially considering how the player, to a degree, gets to pick what feelings to portray in his/her character. (Though this is solely thanks to female Shepherd. If male Shepherd, with his cringeworthy emotionless lines was the only choice, I would likely plead for Bioware to revert to the silent protagonist present in Knights of the Old Republic.)







