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Forums - Gaming - Elder Scrolls Online Xbox One/PS4 Locks Out People Who Buy Used or Rent

Do some people here not know how MMO's work? You need a registration key, always have and always will. FF14 is the same way on PS3/PS4. If you buy the game on disc, install it, use the code to register and that's it. If you trade in that game, it's no longer any good second hand because the code has already been used.



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Dusk said:

This has been a semi normal practice for a while now with MMO's. At least some. There has been a few different ways it has been handled. 1 is that a game is only shipped with a few codes to play, so it could be sold to another and an unused code could be used (they are tied to the installation disc). In others when a new computer attempts to log in there is an initial fee like 20 bucks that need to be paid in order to log on. And it's reasons like this that the free to play model started as well. Then it doesn't matter who plays the game if they want to progress in the game it pretty much becomes essential to purchase things through the ingame shop with a form of payment. 

I still think that as long as you need the disc to play the game then second hand sales are not really an issue Bethesda need to tackle. Bethesda could stand out by allowing gamers to see some value out of the game when their done with it an maybe a cheaper second hand copy will entice someone else into playing the game and purchasing additional content in the future.



This is the Game of Thrones

Where you either win

or you DIE

Dusk said:
Honestly, the used market is bad for those developing the games. Just support the devs. I'm not saying I agree with this, but it is the developers that suffer when people buy used games.

I disagree that the used market is bad for those developing the games.

For one it ensures that people purchasing the game know that once their done with it in the future the have some value remaining and can get something back, thus making purchasing a game a better value proposition.

Allows for people who might not be that interested in the title to pick it up for a discounted price possibly providing a fan for future purchases.

Ensures that games no longer being produced can be picked up by gamers in the future.

Provides the gamers trading them in with more money to purchase games that they might not have be able to afford which is good for all developers.

Second hand games not only benefit the developers in many real ways, but also boost the reputation of the developer itself. Many games are sold second hand on day one, these people obviously did not like the games and making it so they can;t get any value out of the game will only make them bitter towards the developer in the future.



This is the Game of Thrones

Where you either win

or you DIE

sabvre42 said:
Ka-pi96 said:
vivster said:
This would sound a lot better if the title said "Game company blocks content for people who didn't pay the game company for said content".

Guess you were a big fan of the original Xbox One and Don Mattrick then?


I was never a fan of the XB1, but I agree with killing used games - especially ones like this case.

 

There is no subscription, but the game is entirely online. If they allowed used copies to work, they would bankrupt themselves.

They have a projected cost (estimated play time) per player which could not be controlled if unlimited resales were possible. In a period of 5 years, the single game could be resold 2-12+ times. That's both server space and guaranteed service for all those people that contributed NOTHING for the said service.

Additionally, the price is going to drop. How can they justify unlimited server time to an unknown number of players for unknown number of years for 10-30.

lets kill used cars and microwaves too, they are hurting sales as well. Poor cooperations



vivster said:
This would sound a lot better if the title said "Game company blocks content for people who didn't pay the game company for said content".


If they plan on blocking used sales. Wich is probably against the law in a few places, they should have at least gone digital only. Considering its an MMO it's not like they would lose sales to those who can't get online.



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SlayerRondo said:
Dusk said:

This has been a semi normal practice for a while now with MMO's. At least some. There has been a few different ways it has been handled. 1 is that a game is only shipped with a few codes to play, so it could be sold to another and an unused code could be used (they are tied to the installation disc). In others when a new computer attempts to log in there is an initial fee like 20 bucks that need to be paid in order to log on. And it's reasons like this that the free to play model started as well. Then it doesn't matter who plays the game if they want to progress in the game it pretty much becomes essential to purchase things through the ingame shop with a form of payment. 

I still think that as long as you need the disc to play the game then second hand sales are not really an issue Bethesda need to tackle. Bethesda could stand out by allowing gamers to see some value out of the game when their done with it an maybe a cheaper second hand copy will entice someone else into playing the game and purchasing additional content in the future.


I get what you are saying, but logistically if you are creating something and putting it up for sale would you not prefer to have the sale dirctly from you, or would you prefer it be sold through another party entirely where you get nothing in reture for something you made? 

Likely the best way they could let someone see the value of what they have created is to put out a timed demo like so many other MMO's do. 

I haven't played this btw, I have little interest in it after I saw videos of it. I was interested at one point, but all my experience with MMO's has somewhat soured me on them a bit. They are usually far too shallow for my liking. 



Gotta figure out how to set these up lol.

Wonktonodi said:
vivster said:
This would sound a lot better if the title said "Game company blocks content for people who didn't pay the game company for said content".


If they plan on blocking used sales. Wich is probably against the law in a few places, they should have at least gone digital only. Considering its an MMO it's not like they would lose sales to those who can't get online.


As far as I'm aware, at least in my country, a reseller can become responsible for the sales. So in some odd way if you were to sell a game to me and I wasn't happy with it or it didn't work properly I could hold you directly liable lol. There are some products that cannot be resold legally after being initially sold, especially if qualifications for said product has changed, like childrens cars seats, or pretty much any sort of safety equipment of any kind or technically anything sold without the original safety manual, consoles, games, TV's, stereos or anything like that lol. 



Gotta figure out how to set these up lol.

Tbh I'd rather they just take GW2 approach and just be pay and then you play rather than this or most other routes, I only pay for WoW and that's not on a constant basis but it's also the only MMO I'd ever pay a sub for.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Dusk said:
SlayerRondo said:
Dusk said:

This has been a semi normal practice for a while now with MMO's. At least some. There has been a few different ways it has been handled. 1 is that a game is only shipped with a few codes to play, so it could be sold to another and an unused code could be used (they are tied to the installation disc). In others when a new computer attempts to log in there is an initial fee like 20 bucks that need to be paid in order to log on. And it's reasons like this that the free to play model started as well. Then it doesn't matter who plays the game if they want to progress in the game it pretty much becomes essential to purchase things through the ingame shop with a form of payment. 

I still think that as long as you need the disc to play the game then second hand sales are not really an issue Bethesda need to tackle. Bethesda could stand out by allowing gamers to see some value out of the game when their done with it an maybe a cheaper second hand copy will entice someone else into playing the game and purchasing additional content in the future.


I get what you are saying, but logistically if you are creating something and putting it up for sale would you not prefer to have the sale dirctly from you, or would you prefer it be sold through another party entirely where you get nothing in reture for something you made? 

Likely the best way they could let someone see the value of what they have created is to put out a timed demo like so many other MMO's do. 

I haven't played this btw, I have little interest in it after I saw videos of it. I was interested at one point, but all my experience with MMO's has somewhat soured me on them a bit. They are usually far too shallow for my liking. 

I agree that, if I were selling something, I would rather all sales would be new, but if I purchase a hard copy of a game then I believe it's my right to sell that copy when I am done. Seller's may institute anti consumer practices and feel like they have the right, but to consumers it's a shitty practice that they wont support them. Simply making used copies of your game not exist will only ensure that less people play it and the value of your game drops.

Just because developers want to do an anti consumer practice does not mean they can or should be able to do so cost free.

Microsoft went through the same thing with the Xbox One when they tried to essentially kill used games and consumers would not tollerate it and Microsoft backtracked because the cost of forcing used games out outweighed the benefits.



This is the Game of Thrones

Where you either win

or you DIE

This has been the way MMOs have worked both on console and PC for over two decades. This is not news nor something to freak out over.