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Forums - Nintendo Discussion - What is the main reason you buy amiibo?

 

What is the main reason why you buy amiibo?

For the figurines (collective purposes) 99 59.28%
 
For the content it unlocks 18 10.78%
 
I don't care for the amiibo 50 29.94%
 
Total:167

Your poll didn't have the option I needed:

- So I can hold them until I fall asleep at night



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ZyroXZ2 said:
Your poll didn't have the option I needed:

- So I can hold them until I fall asleep at night

Sorry, I should have added the geek option!

:p

Why are you posting here anyway? Go make a Splatoon demo vid I can watch! 

;)



I bought a Samus one because I really liked the way Amiibos were used in Smash, the level up system and all that looked awesome...until I got bored and leave it like at level 15.

Now my Samus amiibo is just sitting there on a desk, and I don't plan to get any other ones.



Nintendo and PC gamer

Samus Aran said:
Torillian said:
"So I've seen quite a few people complain here that amiibo are on-disk dlc locked behind a big paywall." I doubt you've seen anyone contend that the amiibos themselves are on-disk dlc locked behind a paywall, but that the content locked to amiibos is. And on that notion they are by definition correct, regardless of the main reason that people buy amiibos.

You can suggest that the content isn't very meaningful, but it is by definition:
"on-disk"
"dlc"
"behind a paywall"

And if you don't mind that that's fine, but they are what they are.

When people complain that content is locked away behind a $30 paywell and that Nintendo is so evil for doing it then I just have to smile and laugh to myself.

Is it really worth complaining about when most of this stuff was developed in less than a day?

People clearly don't feel cheated as they're buying them for the figurines, not the content.

If it wasn't for amiibo, most of the stuff wouldn't even be in the games. I doubt they would have thought of adding these amiibo costumes in MK8 if it wasn't for amiibo.


To some it isn't the type of content that matters, it's that the company sold you a disc and put on that disc something that you have to pay for to unlock.  They just don't like that conceptually, it's like if I bought a backpack and it came with a sticker, but in order to use the sticker I would have to send the company an extra 50 cents.  Sure the sticker doesn't really matter and the backpack does not need the sticker to function, but it's how it's packaged that people take issue with.

On the point of most of the DLC wouldn't exist without amiibos, I think lots of DLC is extra like that, and it's unfortunate that many gamers have gotten kind of greedy and want anything that releases for a game for free or they deem the original release as unfinished.  Simply judge a game based on what it is at the time of your purchase, if you don't think it's a good enough value than don't purchase it, but don't let the presence or not o extra DLC somewhere taint your view on the product in front of you.  



...

Samus Aran said:
ZyroXZ2 said:
Your poll didn't have the option I needed:

- So I can hold them until I fall asleep at night

Sorry, I should have added the geek option!

:p

Why are you posting here anyway? Go make a Splatoon demo vid I can watch! 

;)

My Splatoon demo impressions vid goes up tomorrow



Check out my entertainment gaming channel!
^^/
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Torillian said:
Samus Aran said:

When people complain that content is locked away behind a $30 paywell and that Nintendo is so evil for doing it then I just have to smile and laugh to myself.

Is it really worth complaining about when most of this stuff was developed in less than a day?

People clearly don't feel cheated as they're buying them for the figurines, not the content.

If it wasn't for amiibo, most of the stuff wouldn't even be in the games. I doubt they would have thought of adding these amiibo costumes in MK8 if it wasn't for amiibo.


To some it isn't the type of content that matters, it's that the company sold you a disc and put on that disc something that you have to pay for to unlock.  They just don't like that conceptually, it's like if I bought a backpack and it came with a sticker, but in order to use the sticker I would have to send the company an extra 50 cents.  Sure the sticker doesn't really matter and the backpack does not need the sticker to function, but it's how it's packaged that people take issue with.

On the point of most of the DLC wouldn't exist without amiibos, I think lots of DLC is extra like that, and it's unfortunate that many gamers have gotten kind of greedy and want anything that releases for a game for free or they deem the original release as unfinished.  Simply judge a game based on what it is at the time of your purchase, if you don't think it's a good enough value than don't purchase it, but don't let the presence or not o extra DLC somewhere taint your view on the product in front of you.  

To this I can agree.

But for me personally, it's the type of content that matters. I'd feel cheated if they locked a whole world in SM3DW behind an amiibo for example. But something as simple as a costume? Not really.



mZuzek said:

I could say the same about you. In fact, that's what I said, I just used different words.


I spent an entire, well though out, post detailing my completely on topic problem. You're just eye rolling through text for no reason.



the_dengle said:

I haven't bought any so I'm no good to you. I can give you some reasons I don't buy them, if you want.

Their implementation does bother me to varying degrees. If the content unlocked by amiibo is only meant as a reward for having already bought it rather than an incentive to buy one, why not offer that content digitally at a lower price? For example, the Link amiibo costs $13 and gets you an exclusive function in both versions of Smash 4, a Mii costume in Mario Kart 8, a new weapon in Hyrule Warriors, a costume in a One Piece game, a plane design in Ace Combat, and probably another small thing here and there I'm forgetting. Why not let players buy the HW weapon for like $3-4 and Mario Kart, One Piece, Ace Combat costumes for $1 apiece or something, and keep the Smash functionality exclusive (as well as little bonuses like getting rupees for scanning amiibo in HW)? That way owners of the amiibo get the 'bonus' -- they have exclusive functionality, and don't have to pay for DLC related to that character -- while non-owners aren't looking at minuscule but non-negligible amounts of content locked behind a baffling $13 paywall.

Oh, a $13 paywall with very limited availability in most cases. This is not a separate issue from the price. I think it's very clear by now that the amiibo shortage is entirely deliberate on Nintendo's part. If they overship a character, they risk seeing its price reduced, and I think the depreciation of amiibo values is the number one thing they're trying to avoid. Those little bastards are going to cost $13 forever. You'll never see them on sale. You'll never see them in bargain bins. Nintendo is going to keep stock on a very, very tight leash to ensure exactly that.

Either of these issues wouldn't be too much of a bother on its own, but the two are an ugly combination. Simply fixing the shortage situation wouldn't even solve the problem. As long as content is tied to amiibo, unless every single amiibo is available at all times you wind up with limited edition content in games. Link is pretty common, but think of the Fire Emblem characters in Codename: STEAM. What happens a year from now when these characters can only be bought second-hand at a huge markup? What about five years from now when they're damn near impossible to find? That content is lost forever to new players. I suppose you can edit the data on a Mario amiibo to make it identify as a different character, but that solution isn't exactly endorsed by Nintendo, and might be more trouble than it's worth. At the very least, I doubt any good samaritans would be willing to spend $13 on a Mario amiibo, edit its data, and resell it for the same $13 price, which means you'd be looking at some kind of markup anyway.


I...

...I completely, 100% agree.

...

...What is this feeling?

...Who are you?

...Who...

...Who am I anymore?



spemanig said:

...I completely, 100% agree.

It had to happen eventually!



Torillian said:

To some it isn't the type of content that matters, it's that the company sold you a disc and put on that disc something that you have to pay for to unlock.  They just don't like that conceptually, it's like if I bought a backpack and it came with a sticker, but in order to use the sticker I would have to send the company an extra 50 cents.  Sure the sticker doesn't really matter and the backpack does not need the sticker to function, but it's how it's packaged that people take issue with.

On the point of most of the DLC wouldn't exist without amiibos, I think lots of DLC is extra like that, and it's unfortunate that many gamers have gotten kind of greedy and want anything that releases for a game for free or they deem the original release as unfinished.  Simply judge a game based on what it is at the time of your purchase, if you don't think it's a good enough value than don't purchase it, but don't let the presence or not o extra DLC somewhere taint your view on the product in front of you.  


I can only speak for myself, but my problem isn't so much that it's not free. I've said many times that I'd buy Amiibo cards if they were cheap enough. I'd pay like $15-$20 for a deck of cards with all the Smash Amiibo. My issue is that there is absolutely no cheap alternative for people who don't care about the toys. I get why they are $13. I'm sure the Amiibo are worth $13, but the content, which is the only thing someone like me is interested in, is absolutely not worth anywhere near $13.

I'll never be a collector and I grew out of toys. I'll never be interested in figurines, but I'll always be interested in game content. I don't like that for someone like me, I have to spend over $200 just to get something as miniscule as a full set of costume DLC in a Mario Kart game. That's rediculus.

I can stomach spending $15, $20, and even $30 on a deck of Amiibo Cards I'll never have to look at so I can have access to all the ingame content I'd have missed. The problem is that I can't, and have to spend hundreds of dollars to have access to all the content I'd have missed. Again, that's rediculus.