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Forums - Gaming - The Division Is Being Developed By Four Different Ubisoft Studios

Ubisoft has recruited another one of its studios to help develops the upcoming open-world third-person shooter The Division.

Ubisoft Annecy, which got its start working on Rayman 2 and previously worked on games like Splinter Cell: Pandora Tomorrow and Assassin's Creed II's multiplayer mode, is now also working on the Division, Ubisoft has announced.

“The team in Annecy is delighted to be collaborating with Massive, Red Storm and Reflections on Tom Clancy’s The Division,” Ubisoft Annecy Studio Manager Rebecka Coutaz said. “We are bringing our previous experience in multiplayer online games and this project is allowing us to build our technical knowledge in other areas and become experts on this incredible brand. The collaboration with the other studios is going very smoothly, and we’re working together to ensure we meet and exceed the high expectations players have for this new title.”

The Division is being helmed by Massive Entertainment. We already knew it was getting help from developer Red Storm, which previously worked on games like Ghost Recon: Future Soldier, and Reflections, which most recently worked on racing game The Crew.

http://www.gamespot.com/articles/the-division-is-being-developed-by-four-different-/1100-6427222/




       

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yeah, 4 developers, and you wonder why these games need to sell 10 million to be profitable. geez. i wish these publishers wouldnt rush games in order for them to meet a specific time frame, some things just need time. you cant have a baby in 1 month by getting 9 women pregnant.



bananaking21 said:
yeah, 4 developers, and you wonder why these games need to sell 10 million to be profitable. geez. i wish these publishers wouldnt rush games in order for them to meet a specific time frame, some things just need time. you cant have a baby in 1 month by getting 9 women pregnant.


I love this analogy.

I can see this ending in a 90+ meta non profitable game. I feel like Ubisoft has been overconfident for more than a gen now, and it will backfire anytime soon.



RenCutypoison said:
bananaking21 said:
yeah, 4 developers, and you wonder why these games need to sell 10 million to be profitable. geez. i wish these publishers wouldnt rush games in order for them to meet a specific time frame, some things just need time. you cant have a baby in 1 month by getting 9 women pregnant.


I love this analogy.

I can see this ending in a 90+ meta non profitable game. I feel like Ubisoft has been overconfident for more than a gen now, and it will backfire anytime soon.

i can see it being an absolute turd, or absolutely brilliant. i am leaning more towards a turd.

as far as the analogy go, i saw it on the internet the other day, and ironically i thought of Ubisoft as soon as i read it! 



RenCutypoison said:


I love this analogy.

I can see this ending in a 90+ meta non profitable game. I feel like Ubisoft has been overconfident for more than a gen now, and it will backfire anytime soon.


From everything ive heard The Division is not going very smoothly in developement and it is no where near what they wanted this game to be.  So id be surprised if it ended up in 90+ unless things change from now until release




       

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clusterfuck.

Farcry was made by a handful of people and was the best looking game in what? 2003?

Todays mainstream games are made by 100000 people working on 3 different continents where e.g 90% of the team in 1 studio does not know what the other teams are doing and then you have 10 people doing the same thing at once and design does not match or its redundant because the other team already finished it or when development changes direction it takes ages to inform all the workers and then you have hours of work directly going into the trash can. Its inefficient its uncoordinated. They dont know what economizing is.

Then you have 100000 supervisors etc flying around in planes or driving around in cars all day long just to check how studio A is doing compared to studio B etc. Probably half of that is useless to the game because its just the STUDIO B version of a person and his/her job in STUDIO A.

What I mean by this is lets say I have a company that consists of 10 people. Instead of having them all in 1 building I have 2 buildings and then I need twice as many security people and twice as many janitors etc and twice as many supervisors etc. Just wasted money.

I mean how do they start development? "go design some Assassin" and then you have 2000 people designing assassins and then 1 month later the game designers come and say. "We want a Assassin with a white hoodie and its in the year 1200 etc. and he needs this type of weapon and this type of gear etc."
90% of the work is wasted then.



This game has slowly but surely moved from the "most promising" to "most likely to suck" pile. It will end up an equivalent of modern-day Hollywood blockbusters: four directors, seven screenwriters, nine editors, seventeen producers....
It will probably be marketed to oblivion and sell 15 million, but that has nothing to do with its quality.



I think this is going to be Ubisofts Destiny... now I know some people love Destiny, but anyone who was disappointed by it will know what I mean.



Making an indie game : Dead of Day!

Unity 2 incoming.



JazzB1987 said:

clusterfuck.

Farcry was made by a handful of people and was the best looking game in what? 2003?

Todays mainstream games are made by 100000 people working on 3 different continents where e.g 90% of the team in 1 studio does not know what the other teams are doing and then you have 10 people doing the same thing at once and design does not match or its redundant because the other team already finished it or when development changes direction it takes ages to inform all the workers and then you have hours of work directly going into the trash can. Its inefficient its uncoordinated. They dont know what economizing is.

Then you have 100000 suvervisors etc flying around in planes or driving around in cars all day long just to check how studio A is doing compared to studio B etc. Probably half of that is useless to the game because its just the STUDIO B version of a person and his/her job in STUDIO A.

What I mean by this is lets say I have a company that consists of 10 people. Instead of having them all in 1 building I have 2 buildings and then I need twice as many security people and twice as many janitors etc and twice as many supervisors etc. Just wasted money.

I mean how do they start development? "go design some Assassin" and then you have 2000 people designing assassins and then 1 month later the game designers come and say. "We want a Assassin with a white hoodie and its in the year 1200 etc. and he needs this type of weapon and this type of gear etc."
90% of the work is wasted then.

This is probably why most Ubisoft games lately have sucked. They realy need to trim the fat and coordinate better. The Crew and Assassin's Creed Unity both play like they were born out of the situation you describe. Why on Earth does Ubisoft spread development out so much when other publishers don't?