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Forums - Gaming Discussion - E3 rumors, news and leaks thread! Fallout 4 ... TODAY!!

 

What are you most excited to see at Sony's E3?

Guerrilla Games New IP 9 60.00%
 
Uncharted 4 2 13.33%
 
Level 5 new PS4 game 1 6.67%
 
Sony Bend's New IP 1 6.67%
 
Media Molecule's New IP 1 6.67%
 
Project Morpheus 0 0%
 
Quantic Dream new IP 0 0%
 
No Man's Sky 0 0%
 
The last... haha JK. GT7 1 6.67%
 
See Results 0 0%
 
Total:15
LordLichtenstein said:
JustBeingReal said:


Nah I'll be fine, I think it's going to happen, it all lines up, but whatever.

As for the dates Guerrilla's title is actually more like 5 years in the making: http://www.gamespot.com/articles/guerrilla-games-talks-rocky-starts-confirms-new-ip/1100-6273818/

Technically the cats already out of the bag about God of War, GOW is also an established IP, so it wouldn't take as long as any new projects to flesh out and make a full game out of. No past GOW has taken over 3 years to come out from the previous release.


So didn't Uncharted. What is your point?


Uncharted 4 had all of the issues with Amy Hennig's departure, it basically had to be restarted, nothing like that has been said about God of War, Barlog returned in late 2013 and we basically didn't hear anything about his project until PSX last December.

There's no road bumps in the path to this happening with God of War, there have been with Uncharted 4, otherwise that probably would have been out much sooner.

Like 2014, I said 2014, because of the shift to new hardware and how long it took from the last Jak and Daxter on PS2, 3 years until Uncharted 1.

 

It hasn't been said that all of the issues with the studio moving to a new location or the issues with the new IP effected Barlog's game, so what makes you think that God of War has any development issues on PS4?



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DerNebel said:
JustBeingReal said:
DerNebel said:

No offense but you're completely letting your obvious love for GOW, cloud your judgement, GOW4 is not a March 16 title, we can at very best and even that is something I'd rather bet against, hope for a holiday 16 release. And I'm going to repost this tweet until people understand it:


Not really, I mean yes I absolutely love the franchise, if there was anything that pointed to a later release being likely then hey I'd agree, but I've not seen anything to suggest that.

Even if GOW isn't shown at E3 that doesn't mean it's not a March 2016 release, simply because it can be shown at either Gamescom, PSX or even the VGAs.

It's a well established franchise, even moreso than Uncharted, it can be shown meer months from release and it wouldn't need much marketing to sell a lot. There's not been anything to suggest that this absolutely cannot happen with the next game.

Sony were happy to announce LBP3 at E3 last year and then release it in November the same year.

As I said this tweet from Barlog can easily be him Joking around and then he just shows off stuff at E3 as a surprise to people like you that didn't think it could happen.

I can give you something that points to a later release: It's on the PS4, as has been shown time and time again by now development cycles at least for first games on the new hardware are getting longer this gen, so expecting the game next spring is just unrealistic (even more so since they already have 2 huge franchises planned for spring: UC4 and SFV).

In fact I'd even call it dumb of Sony to throw that game into the spring mix as well, even if it's for some reason ready at that point.

PS4 was confirmed by Mark Cerny to have a much shorter time to triangle compared to PS2, more like PS1.

PS4 is an X86 machine, it's simple for developer to get their games on the system.

Bloodborne is a very big game, yet it was a new IP and development began in August 2012, which really doesn't support your point of development taking longer this gen, that's one example, delayed games aren't the common thing this gen, it's actually the opposite of that.

Technically most God of War games have come out in late winter, because they released before the 20th of March, that's when spring starts, I didn't say spring, I just said March. ;)

Uncharted may not come out until closer to Summer, Street Fighter could be whenever really. So far I don't think Sony has really confirmed any release dates for their 2016 line-up. God of War would sure as stand out and be something huge to push numbers of hardware until Uncharted releases.



Miyazaki began the development of Bloodborne after he wrapped up Dark Souls, which was Oct-Nov 2011. So that is almost 3½ years of development.



JustBeingReal said:
DerNebel said:

I can give you something that points to a later release: It's on the PS4, as has been shown time and time again by now development cycles at least for first games on the new hardware are getting longer this gen, so expecting the game next spring is just unrealistic (even more so since they already have 2 huge franchises planned for spring: UC4 and SFV).

In fact I'd even call it dumb of Sony to throw that game into the spring mix as well, even if it's for some reason ready at that point.

PS4 was confirmed by Mark Cerny to have a much shorter time to triangle compared to PS2, more like PS1.

PS4 is an X86 machine, it's simple for developer to get their games on the system.

Bloodborne is a very big game, yet it was a new IP and development began in August 2012, which really doesn't support your point of development taking longer this gen, that's one example, delayed games aren't the common thing this gen, it's actually the opposite of that.

Technically most God of War games have come out in late winter, because they released before the 20th of March, that's when spring starts, I didn't say spring, I just said March. ;)

Uncharted may not come out until closer to Summer, Street Fighter could be whenever really. So far I don't think Sony has really confirmed any release dates for their 2016 line-up. God of War would sure as stand out and be something huge to push numbers of hardware until Uncharted releases.

Now you're really just making things up, delayed games aren't the common thing this gen? Really?

And one game doesn't negate all the other examples, I love Bloodborne but it's not exactly aiming for the best possible graphics on PS4, something that I'm sure you will agree is going to be the case for GoW 4, graphical fidelity takes time.



LordLichtenstein said:
JustBeingReal said:

That's Uncharted, not God of War, plus Uncharted 4 had all of the issues with Amy Hennig and the game having to be essentially restarted.

All of Santa Monica's issues were related to the other IP, Barlog's project hasn't had anything like that reported about it. By August this year the next God of War is probably a good 2 years in the making, assuming that Barlog and co didn't start working on it until he returned in August 2013.

 

Reality is none of us really knows, you can believe that it's not going to happen, I think it will.

I've seen umpteen people that have made comments saying that they think it won't happen, you're not telling me anything I haven't read from many others before buddy. Imagine how shocked you'll be when we see a teaser for the game at E3, with the words "coming early 2016" at the end of the trailer. ;)


When Amy Henning was attached to Uncharted 4 the game wsa slated for fall 2015, so 4 years. And no, in no way was the game restarted, what are you talking about?

Don't get me wrong, I would love such an announcement, but I don't see how you can believe it will happen .. 



Amy left in early March http://uk.ign.com/articles/2014/03/05/uncharted-ps4-writer-amy-hennig-leaves-naughty-dog

We didn't see a release year until E3.

Amy was heading up the project, there were issues, see here: http://www.gamesradar.com/could-uncharted-4-be-trouble-signs-point-yes/

The game was originally announced at the PS4 launch event in 2013, then all the issues happened at the studio, usually Uncharted gets announced and it's out by the following year, which is what's happened with every other Uncharted game.

Amy was running development, then all of that changed.

 

None of this stuff has happened with God of War.



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LordLichtenstein said:

Miyazaki began the development of Bloodborne after he wrapped up Dark Souls, which was Oct-Nov 2011. So that is almost 3½ years of development.


It was actually the Prepare to Die edition, which released in August 2012:

http://en.wikipedia.org/wiki/Bloodborne#Development

So around 2 1/2 years.



DerNebel said:
JustBeingReal said:
DerNebel said:

I can give you something that points to a later release: It's on the PS4, as has been shown time and time again by now development cycles at least for first games on the new hardware are getting longer this gen, so expecting the game next spring is just unrealistic (even more so since they already have 2 huge franchises planned for spring: UC4 and SFV).

In fact I'd even call it dumb of Sony to throw that game into the spring mix as well, even if it's for some reason ready at that point.

PS4 was confirmed by Mark Cerny to have a much shorter time to triangle compared to PS2, more like PS1.

PS4 is an X86 machine, it's simple for developer to get their games on the system.

Bloodborne is a very big game, yet it was a new IP and development began in August 2012, which really doesn't support your point of development taking longer this gen, that's one example, delayed games aren't the common thing this gen, it's actually the opposite of that.

Technically most God of War games have come out in late winter, because they released before the 20th of March, that's when spring starts, I didn't say spring, I just said March. ;)

Uncharted may not come out until closer to Summer, Street Fighter could be whenever really. So far I don't think Sony has really confirmed any release dates for their 2016 line-up. God of War would sure as stand out and be something huge to push numbers of hardware until Uncharted releases.

Now you're really just making things up, delayed games aren't the common thing this gen? Really?

And one game doesn't negate all the other examples, I love Bloodborne but it's not exactly aiming for the best possible graphics on PS4, something that I'm sure you will agree is going to be the case for GoW 4, graphical fidelity takes time.


I'm not making a thing up, compared to the number of games that have actually come out the delayed ones are really far from the norm.

Bloodborne is an example of a very big, new IP that only took like 2 & 1/2 years to develop, it's actually one of the best looking games this generation so far, it's a gorgeous game!

God of War isn't open world as far as we're aware, well past games haven't been, open world games take more time and it isn't a new IP, nor is it being developed on complicated hardware. If developers implement multithread and Async shader tech then the level of fidelity isn't that hard to achieve. API development is already well under way.

It didn't take Santa Monica long to make good use of the complicated PS3 Cell tech, PS4 is much easier for them to work with.

Look at what Guerrilla Games managed to achieve at launch, Killzone Shadow Fall is gorgeous, even now.



HollyGamer said:

I forget where did i read it , but somewhere between Dualshock articles or Gaf forums, but i think from twitter post that "guerilla will not showing their new IP on E3 2015. Somewhere between those lines i think. 

 

That is quite literally the opposite of what they said, they said it will definitely be at E3 and will get a full reveal meaning gameplay.



"There is only one race, the pathetic begging race"

JustBeingReal said:

I'm not making a thing up, compared to the number of games that have actually come out the delayed ones are really far from the norm.

Bloodborne is an example of a very big, new IP that only took like 2 & 1/2 years to develop, it's actually one of the best looking games this generation so far, it's a gorgeous game!

God of War isn't open world as far as we're aware, well past games haven't been, open world games take more time and it isn't a new IP, nor is it being developed on complicated hardware. If developers implement multithread and Async shader tech then the level of fidelity isn't that hard to achieve. API development is already well under way.

It didn't take Santa Monica long to make good use of the complicated PS3 Cell tech, PS4 is much easier for them to work with.

Look at what Guerrilla Games managed to achieve at launch, Killzone Shadow Fall is gorgeous, even now.


Sort of off topic too what you are talking about now, but Sony Santa Monica said they will have a huge presense at PSX this year so it's actually very likely they will reveal God of War 4 at PSX with a March 2017 release date.



"There is only one race, the pathetic begging race"

Ali_16x said:
JustBeingReal said:

I'm not making a thing up, compared to the number of games that have actually come out the delayed ones are really far from the norm.

Bloodborne is an example of a very big, new IP that only took like 2 & 1/2 years to develop, it's actually one of the best looking games this generation so far, it's a gorgeous game!

God of War isn't open world as far as we're aware, well past games haven't been, open world games take more time and it isn't a new IP, nor is it being developed on complicated hardware. If developers implement multithread and Async shader tech then the level of fidelity isn't that hard to achieve. API development is already well under way.

It didn't take Santa Monica long to make good use of the complicated PS3 Cell tech, PS4 is much easier for them to work with.

Look at what Guerrilla Games managed to achieve at launch, Killzone Shadow Fall is gorgeous, even now.


Sort of off topic too what you are talking about now, but Sony Santa Monica said they will have a huge presense at PSX this year so it's actually very likely they will reveal God of War 4 at PSX with a March 2017 release date.

This