PC games sell well.. at $5.
Good job including a game that had a free weekend last week (Skyrim).
Give me revenue numbers or give me nothing, with Steam and the overabundance of cheap deals pure sales numbers aren't worth as much as you think.
Also, those numbers seem off. Skyrim sold 20M on all platforms as of June 2013 - more than 1.5 year after it came out. So, assuming VGC is right and that it sold 15M on PS3/360, you're saying that it sold 25M on PC between July 2013 and now?
It's clearly evident PC games don't sell well, even if Steam tries to say otherwise. Look at Bloodborne, for example. Why would it be exclusive for a console? Because it sells more on such console. Obviously the community on PC isn't as strong as it seems.
| Lawlight said: Also, those numbers seem off. Skyrim sold 20M on all platforms as of June 2013 - more than 1.5 year after it came out. So, assuming VGC is right and that it sold 15M on PS3/360, you're saying that it sold 25M on PC between July 2013 and now? |
It had a free weekend last week, during a free weekend the game is added to every steam account that logs in during that time and is only deleted once the person logs in again after the weekend is over as far as I know.
Not sure exactly if you meant PC games don't sell or games on PC don't sell.
If former, PC games actually sell well, especially when fact that most of them are not AAA games by any stretch of imagination is taken into account...even something like Kerbal Space Program sold more than 1mil, and that's very niche. Oh, and you forgot the biggest one - Minecraft, with over 19mils.
As for later, I'm guessing it means mainstream AAA games don't sell given the user base - which is mostly true compared to consoles.
You've picked only games, there, which were designed with the PC audience in mind. With the exception of Skyrim, but that had already had a large PC following from it's previous games.
I love my PC, and I'm growing the hate the console market and their stupid format wars, but the sad truth is, almost all games designed with consoles in mind, even if they're just as good and perfectly suited to PC's as well, make only a small fraction of their sales on the PC platform.
For ever example you can give of a multiplatform game that did most of its business on PC, I can give you ten examples of a multiplatform games that sold a large majority of its sales on console.
But by all means, that doesn't mean the PC platform isn't great (I personally believe it's superior in terms of how it benefits the consumer) and I hope steam machines improve the value and popularity of the PC format.
And of course, it's worth noting that even thought average multiplatform game sells less on PC, the publisher also makes more from a PC sale as opposed to say, a Xbox sale or a Playstation sale, because you don't have to pay to license a game for the PC format like you do for a console games.
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Last edited by OttoniBastos - on 20 February 2023